# Welcome to Pixotchi

Pixotchi is a farming game on Base. Grow NFT plants, build your land, and earn a share of the game’s ETH rewards pool.

<figure><img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FgdD5ZVhPLQzb8VzyCk6i%2Fog-image.png?alt=media" alt="Pixotchi Mini, your pocket farm on Base"><figcaption><p>Pixotchi Mini, your pocket farm on Base</p></figcaption></figure>

**Pixotchi is a farming game with NFT plants and lands on Base.** Mint a plant, keep it alive, develop your village, and compete with other players. Ownership and core gameplay transactions are recorded on [Base](https://www.base.org/).

Plant points, lifetimes, buildings, and reward accounting live in smart contracts. Chat, missions, notifications, and Neural Seed use offchain services; Blackjack also depends on a server that signs randomness. See [Trust & Security](/trust-and-security) for these dependencies.

## Start here

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Quick Start</strong></td><td>From zero to your first plant in about five minutes.</td><td><a href="/getting-started/quick-start">Quick Start</a></td></tr><tr><td><strong>How the Game Works</strong></td><td>Plants, lands, attacks, casinos: every mechanic explained.</td><td><a href="/game-mechanics">How the Game Works</a></td></tr><tr><td><strong>Economy &#x26; Tokens</strong></td><td>SEED, LEAF, PIXOTCHI, and how ETH rewards flow to players.</td><td><a href="/tokens">Economy &amp; Tokens</a></td></tr><tr><td><strong>Trust &#x26; Security</strong></td><td>SEED’s audit, contract permissions, and service dependencies.</td><td><a href="/trust-and-security">Trust &amp; Security</a></td></tr></tbody></table>

## What makes it special

* **Real rewards.** Plants accumulate points (PTS), and points earn a share of an ETH rewards pool funded by SEED trading activity. Grow well, earn ETH.
* **Onchain gameplay.** Minting, care, attacks, upgrades, and reward claims settle on Base. Contract settings and upgrades can change gameplay, so review the current values in the app.
* **Made for your pocket.** Play in Coinbase Wallet (formerly Base App), a supported Farcaster client, or the web app at [mini.pixotchi.tech](https://mini.pixotchi.tech). Eligible transactions can receive gas sponsorship when the wallet and service support it.
* **Easy to join.** Sign in with an email through Privy, use Sign in with Base, or connect a supported wallet. Solana access appears only when the bridge is enabled.
* **A living world.** Public chat, daily tasks and streaks, leaderboards, and an in-game AI helper complement the farming game.

## Pixotchi at a glance

|                   |                                                                                                           |
| ----------------- | --------------------------------------------------------------------------------------------------------- |
| **Network**       | Base mainnet (Ethereum L2 by Coinbase)                                                                    |
| **Live since**    | SEED contract deployed 1 February 2024                                                                    |
| **Plants minted** | 22,000+ across 5 strains                                                                                  |
| **Land supply**   | 20,000 plots; check Mint for current availability                                                         |
| **Core token**    | SEED: 20M initial supply; burns reduce total supply                                                       |
| **Reward asset**  | ETH, distributed by plant points                                                                          |
| **Play at**       | [mini.pixotchi.tech](https://mini.pixotchi.tech) or search "Pixotchi Mini" in Coinbase Wallet / Farcaster |

{% hint style="info" %}
**New to crypto?** You don't need to know anything about wallets or tokens to start. The [Quick Start](/getting-started/quick-start) walks you through everything, and you can sign up with just an email address.
{% endhint %}

## The philosophy

Pixotchi combines onchain game assets with services that make them easier to use. Trading fees help fund ETH rewards, plant purchases burn a share of their SEED payments, and land upgrades consume LEAF. These mechanisms do not guarantee token value, rewards, or long-term sustainability.

Read more in [Trust & Security](/trust-and-security), or jump straight into the [game](/game-mechanics).


# Getting Started

Everything you need to begin playing Pixotchi: a quick-start walkthrough, wallet options, and how to install the game on any device.

Pixotchi is designed so that anyone can start playing in minutes, whether you've used crypto apps for years or have never touched a wallet before.

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Quick Start</strong></td><td>Mint your first plant in five steps.</td><td><a href="/getting-started/quick-start">Quick Start</a></td></tr><tr><td><strong>Wallets &#x26; Sign-In</strong></td><td>Email, Coinbase Wallet (formerly Base App), or external wallets: pick your door in.</td><td><a href="/getting-started/wallets-and-sign-in">Wallets &amp; Sign-In</a></td></tr><tr><td><strong>Play on Any Device</strong></td><td>Install on iOS, Android, or play inside Coinbase Wallet and Farcaster.</td><td><a href="/getting-started/play-on-any-device">Play on Any Device</a></td></tr></tbody></table>

{% hint style="success" %}
Open Pixotchi Mini in a supported client. Follow any wallet-connection or sign-in prompts. Gas sponsorship depends on your wallet’s capabilities and the service being available.
{% endhint %}

Once you're in, the game itself will greet you with a short interactive tutorial (replayable anytime from **Settings > Tutorial**), and the built-in [Neural Seed AI assistant](/game-mechanics/neural-seed) can answer questions about your own plants and lands as you play.

{% hint style="info" %}
The app shows current prices, availability, and transaction results. Screenshots illustrate the interface and may show older labels or balances.
{% endhint %}


# Quick Start

From zero to your first Pixotchi plant in about five minutes: connect, get SEED, mint, and start growing.

This is the shortest path from "never heard of Pixotchi" to "my plant is alive and earning". No prior crypto knowledge needed.

{% stepper %}
{% step %}

### Open the game

Open [mini.pixotchi.tech](https://mini.pixotchi.tech) in a browser, or launch Pixotchi Mini from a supported Coinbase Wallet (formerly Base App) or Farcaster client.
{% endstep %}

{% step %}

### Sign in

Pick whichever is easiest for you:

* **Continue with Privy**: sign in with your email or an existing wallet. Email users get a secure wallet created for them automatically.
* **Sign in with Base:** connect a Base smart-wallet account. Eligible actions can use bundles and gas sponsorship when supported.
* **Inside Coinbase Wallet / Farcaster:** follow any wallet-connection or authentication prompt shown by the client.

More detail in Wallets & Sign-In.
{% endstep %}

{% step %}

### Get some SEED

SEED is the game's currency. The easiest way is the in-game **Swap** tab: swap a little ETH for SEED right inside the app.

<figure><img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FPMZonJmxdTnVJObvuaVF%2Fquick-start-swap.webp?alt=media" alt="The in-app Swap tab converting ETH into SEED, showing the live quote"><figcaption><p>The in-app swap: ETH to SEED, with the route and minimum received shown before you confirm</p></figcaption></figure>

Start with enough SEED for your chosen plant and the care items you plan to buy. Prices and the ETH value of SEED change; review the Mint and care panels before purchasing. Keep ETH for any unsponsored transactions.
{% endstep %}

{% step %}

### Mint your plant

Open **Mint**, choose an available strain, review its price and payment token, and tap **Mint**. Supported smart wallets can bundle approval and minting; gas sponsorship depends on availability.

<figure><img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FxuK96xpFOpeYuTgYtSGG%2Fquick-start-mint.webp?alt=media" alt="The Mint tab with all five strains, beside a plant card"><figcaption><p>Pick a strain, mint, and meet your new plant</p></figcaption></figure>

Your plant is born with **24 hours of lifetime (TOD)**. From this moment, the clock is ticking!
{% endstep %}

{% step %}

### Keep it alive, and growing

Two numbers rule everything:

* **TOD (Time of Death)** is the countdown timer. If it hits zero, your plant dies. Buy items like **Water** or **Pollinator** to extend it.
* **PTS (Points)** is your score. Items like **Sunlight** and **Fertilizer** add points. Points climb the leaderboard *and* determine your share of the ETH rewards pool.

Check in daily, complete missions for streaks, and when you're ready to go deeper: stake SEED to earn LEAF, and [mint a Land](/game-mechanics/lands) so buildings grow your plant for you, even while you sleep.
{% endstep %}
{% endstepper %}

{% hint style="warning" %}
**The one rule that matters:** plants die when their TOD timer runs out, and dead plants can be *burned by other players* (you keep your earned ETH, but lose the plant). Turn on notifications and never let the timer hit zero.
{% endhint %}

{% hint style="info" %}
The 10–40 SEED price range covers SEED-priced strains. TYJ uses JESSE, and sold-out strains cannot be minted while their current cap is reached.
{% endhint %}


# Wallets & Sign-In

Every way to sign in to Pixotchi: email login, Base smart wallets, external wallets, Farcaster Mini App, and the Solana bridge, plus how gas sponsorship works.

Pixotchi supports email login through Privy, Sign in with Base, and supported wallet or Mini App connections. Solana sign-in is available only when the bridge is enabled.

## Choose your door

{% tabs %}
{% tab title="Email (Privy)" %}
**Best for: complete beginners.**

Tap **Continue with Privy** and sign in with your email. A secure, self-custodial wallet is created for you automatically. No seed phrases to write down, nothing to install.

* Your wallet works everywhere in the game immediately.
* You can **export your wallet** later from the profile menu if you ever want to use it in another app. You own it, not Pixotchi.
* You can also use Privy to connect an external wallet (MetaMask, Coinbase Wallet, Rainbow, and others).
  {% endtab %}

{% tab title="Sign in with Base" %}
**Best for: the smoothest experience.**

Tap **Sign in with Base** to connect a Base Account, a smart wallet from Coinbase. You'll confirm a quick, free signature ("Sign in to Pixotchi") to prove it's you.

Why it's the recommended way to play:

* **Gas sponsorship.** Eligible game transactions can be sponsored when your wallet and the paymaster service support them. Review the wallet’s gas estimate before confirming.
* **One-tap bundles.** Approvals and actions combine into single transactions: mint in one tap, buy 10 items in one tap.
* **ETH mode.** With a supported smart wallet, pay ETH for SEED-priced plant mints, land mints, care items, fences, and plant renames. The swap and purchase are bundled. Staking, casino bets, and JESSE-priced TYJ mints use their own payment flows.
  {% endtab %}

{% tab title="Coinbase Wallet / Farcaster" %}
**Best for: mobile players.**

Open **Pixotchi Mini** in Coinbase Wallet (formerly Base App) or a supported Farcaster client. The client can provide its wallet connection; complete any connection or authentication prompt shown.

You also get:

* Push notifications (plant-health alerts) delivered natively.
* One-tap sharing of your mints to the feed.
* Bundled transactions and sponsored gas are available only when supported by the connected wallet and service.
  {% endtab %}

{% tab title="Solana" %}
{% hint style="warning" %}
**Availability varies.** If Continue with Solana is absent, bridge access is disabled. Use an EVM sign-in option and check the [official channels](/links) for availability updates.
{% endhint %}

**Best for: Solana-native players** (when live).

How it works when enabled: tap **Continue with Solana** to sign in with Phantom, Solflare, or Backpack. Pixotchi creates a **Twin**, a smart account on Base that your Solana wallet controls, and bridges your SOL into the game automatically when you act.

When enabled, the bridge supports eligible plant mints and care purchases, plant ETH claims, and plant renaming. It does not provide the full EVM feature set.

Lands, buildings, arcade games, fences, revives, and kills require an EVM wallet. **Setup Bridge Access**, when requested, authorizes supported bridge actions; it does not unlock those unsupported features. Review the SOL quote and fees before confirming.
{% endtab %}
{% endtabs %}

## Gas sponsorship <a href="#gas-mostly-free-by-design" id="gas-mostly-free-by-design"></a>

The app requests sponsorship for eligible actions when its paymaster is enabled. Availability depends on the action, wallet capabilities, and sponsor service. Your wallet’s transaction review shows whether you must pay gas.

{% hint style="info" %}
**Plant ETH claims are not sponsored by the app.** Keep enough ETH to cover the gas shown by your wallet.
{% endhint %}

A sponsorship failure can require a retry or an unsponsored transaction. Check the transaction status and wallet prompt before trying again.

## Switching accounts

Use the login screen or profile menu to switch accounts. Check the connected address after switching: different wallet accounts can hold different plants, lands, token balances, and stakes.

{% hint style="warning" %}
**Safety basics:** Pixotchi will never DM you first, never ask for your seed phrase, and the team never needs remote access to your wallet. The only official app URL is [mini.pixotchi.tech](https://mini.pixotchi.tech).
{% endhint %}


# Play on Any Device

How to play Pixotchi on iPhone, Android, desktop, or inside Coinbase Wallet and Farcaster, including home-screen installation.

Pixotchi is mobile-first: one game, four comfortable ways to carry it.

## Coinbase Wallet & Farcaster (recommended) <a href="#base-app-and-farcaster-recommended" id="base-app-and-farcaster-recommended"></a>

The Mini App can use its host’s wallet connection and notification support. Transaction bundling and sponsorship depend on the wallet and service.

{% stepper %}
{% step %}

### Install Coinbase Wallet or a Farcaster client <a href="#install-the-base-app-or-a-farcaster-client" id="install-the-base-app-or-a-farcaster-client"></a>

Get the **Coinbase Wallet (formerly Base App)** or **Farcaster** from the App Store / Play Store (or use any Farcaster-compatible client).
{% endstep %}

{% step %}

### Find Pixotchi Mini

Open the Apps section and search for **Pixotchi Mini**. Launch it and follow any connection or sign-in prompts.
{% endstep %}

{% step %}

### Add it to your apps

Add Pixotchi Mini to your app list and enable notifications if the client supports them. Plant-care alerts depend on scheduled checks and delivery; check your timers directly too.
{% endstep %}
{% endstepper %}

## iPhone & iPad (web app)

{% stepper %}
{% step %}

### Open Safari

Visit [mini.pixotchi.tech](https://mini.pixotchi.tech) in Safari.
{% endstep %}

{% step %}

### Add to Home Screen

Tap the **Share** icon (square with an arrow), choose **Add to Home Screen**, and confirm.
{% endstep %}

{% step %}

### Play from your home screen

Pixotchi now opens full-screen like a native app. Sign in with email or a wallet and you're growing.
{% endstep %}
{% endstepper %}

## Android (web app)

{% stepper %}
{% step %}

### Open Chrome

Visit [**mini.pixotchi.tech**](https://mini.pixotchi.tech) in Chrome.
{% endstep %}

{% step %}

### Install the app

Tap the **menu** button (three dots), choose **Add to Home screen** (sometimes shown as **Install app**), then confirm.
{% endstep %}

{% step %}

### Launch and sign in

Open Pixotchi from your home screen or app drawer and sign in however you like.
{% endstep %}
{% endstepper %}

## Desktop

Just visit [**mini.pixotchi.tech**](https://mini.pixotchi.tech) in any modern browser. The layout adapts with a side navigation, and the chat opens as a two-pane view (community + AI assistant side by side).

{% hint style="info" %}
**Nice touches everywhere:** eight color themes (tap the Settings button), optional ambient music, a snow mode in winter, and an update banner that tells you when a new version of the app is ready.
{% endhint %}


# How the Game Works

Every Pixotchi system explained: plants, care items, attacks, lands and buildings, quests, the casino, missions, and leaderboards.

Pixotchi has two pillars. **Plants** are your score and your rewards, and **Lands** are your production engine. Around them sit the systems that make daily play fun: attacks, arcade games, quests, a casino, missions, and leaderboards.

<figure><img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2Fk8LlTBEYzOYxVKlm2XjL%2Fcore-loop-6.svg?alt=media" alt="The Pixotchi loop: mint, care, expand, compete, earn"><figcaption><p>The loop that drives everything</p></figcaption></figure>

## The Plant game

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>The Core Loop</strong></td><td>PTS, TOD, levels, and the plant card explained.</td><td><a href="/game-mechanics/core-loop">The Core Loop</a></td></tr><tr><td><strong>Minting &#x26; Strains</strong></td><td>Five strains, live prices and supplies.</td><td><a href="/game-mechanics/minting-plants">Minting Plants &amp; Strains</a></td></tr><tr><td><strong>Care Items</strong></td><td>The full item shop: what each element does and costs.</td><td><a href="/game-mechanics/elements">Care Items (Elements)</a></td></tr><tr><td><strong>Attacks &#x26; Defense</strong></td><td>Steal points, guard with fences, collect stars.</td><td><a href="/game-mechanics/attacks-and-defense">Attacks &amp; Defense</a></td></tr><tr><td><strong>ETH Rewards</strong></td><td>How plants earn real ETH, and what claiming costs you.</td><td><a href="/game-mechanics/rewards-p2e-model">ETH Rewards (P2E Model)</a></td></tr><tr><td><strong>Arcade</strong></td><td>Box Game and SpinLeaf: free daily boosts.</td><td><a href="/game-mechanics/arcade">Arcade</a></td></tr></tbody></table>

## The Land game

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Lands</strong></td><td>Your plot on the world map: XP, naming, and the big picture.</td><td><a href="/game-mechanics/lands">Lands</a></td></tr><tr><td><strong>Buildings &#x26; Production</strong></td><td>Solar Panels, Soil Factory, Bee Farm: passive PTS &#x26; TOD.</td><td><a href="/game-mechanics/lands/buildings-and-production">Buildings &amp; Production</a></td></tr><tr><td><strong>Farmer Quests</strong></td><td>Send farmers on adventures for SEED, LEAF, and more.</td><td><a href="/game-mechanics/lands/farmer-quests">Farmer Quests</a></td></tr><tr><td><strong>Marketplace</strong></td><td>Trade SEED and LEAF with other players, fee-free.</td><td><a href="/game-mechanics/lands/marketplace">Marketplace</a></td></tr><tr><td><strong>Casino</strong></td><td>Roulette, Blackjack, and Baccarat with onchain settlement and game-specific service dependencies.</td><td><a href="/game-mechanics/lands/casino">Casino</a></td></tr><tr><td><strong>Barracks &#x26; Raids</strong></td><td>Train troops and raid other lands' production.</td><td><a href="/game-mechanics/lands/barracks-and-raids">Barracks &amp; Raids</a></td></tr></tbody></table>

## The daily layer

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Daily Missions &#x26; Streaks</strong></td><td>Earn up to 100 Rocks a day and keep your streak alive.</td><td><a href="/game-mechanics/daily-missions">Daily Missions &amp; Streaks</a></td></tr><tr><td><strong>Leaderboards</strong></td><td>Plants, Lands, Stakers, and Rocks: four ways to rank.</td><td><a href="/game-mechanics/leaderboard">Leaderboards</a></td></tr><tr><td><strong>Social &#x26; Notifications</strong></td><td>Public chat, profiles, follows, share cards, and alerts.</td><td><a href="/game-mechanics/social-and-notifications">Social &amp; Notifications</a></td></tr><tr><td><strong>Neural Seed AI</strong></td><td>The in-game assistant that knows your garden.</td><td><a href="/game-mechanics/neural-seed">Neural Seed (AI Assistant)</a></td></tr></tbody></table>

{% hint style="info" %}
**About the numbers:** prices, rates, and limits can change. Tables are dated snapshots, not a live feed. Check the current app panel before confirming an action.
{% endhint %}


# The Core Loop

The two numbers that rule Pixotchi, PTS and TOD, plus plant status, levels, death, and revival.

Everything in Pixotchi feeds two numbers on your plant card. Master them and you've mastered the game.

<figure><img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FDgzo8jRmiL6Ors9j3em6%2Fcore-loop-plant.webp?alt=media" alt="A Pixotchi plant card showing PTS, stars, the TOD countdown and mood"><figcaption><p>The plant card: PTS and stars on top, the TOD countdown and mood under the art</p></figcaption></figure>

## PTS, your score

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FxLQBOVH0mIP7Pn3jBzsn%2Fpts.svg?alt=media" alt="PTS" data-size="line"> **Points (PTS)** are your plant's score, and they do double duty:

1. **Ranking**: the Plants leaderboard is sorted purely by PTS.
2. **Rewards**: your plant's share of the ETH rewards pool is proportional to its PTS.

You gain PTS from care items, arcade wins, land production, quests, and winning attacks. You lose a little when an attacker beats you, and you lose **all of it** when you claim your ETH. That's the big strategic trade-off.

## TOD, your lifeline

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FicYa5rVNGdBJ2klVjx0J%2Ftod.svg?alt=media" alt="TOD" data-size="line"> **Time of Death (TOD)** is a countdown. When it reaches zero, your plant dies. Every plant is born with **24 hours** on the clock, and you extend it with items, arcade prizes, Bee Farm production, and quest rewards.

Your plant's mood tells you how urgent things are:

| Status    | Meaning                            |
| --------- | ---------------------------------- |
| **Great** | More than 16 hours left. Relax.    |
| **Okay**  | 12 to 16 hours left.               |
| **Dry**   | 8 to 12 hours left. Time to water. |
| **Dying** | Under 8 hours. Act now!            |
| **Dead**  | The timer hit zero.                |

{% hint style="warning" %}
**A dead plant is at risk of being burned.** It appears in the Dead filter, where an eligible player can burn it to earn a star. If it has not been burned, its owner can revive it for the current price (5 SEED at the September 2026 check), restoring 24 hours of lifetime and retaining its PTS. Burning is permanent; the game’s burn flow pays the owner’s accrued ETH.
{% endhint %}

## Levels & evolving art

Your plant’s **level** is derived from its PTS. Use the level shown on the plant card; it affects attack eligibility and artwork.

* **Attack rules**: you may only attack plants of a *higher* level than yours (details).
* **Looks**: your plant's artwork evolves through **23 visual stages**, changing roughly every 10 levels, from a humble pot to a magnificent grown plant.

## Stars

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FKsX2cWTcxB3QjPr3HbtP%2FStar.svg?alt=media" alt="Star" data-size="line"> **Stars** are a special currency earned by burning dead plants (one star per kill). Spend them in the Arcade for extra plays with better cooldowns.

## A day in the life

A healthy daily routine takes about two minutes:

1. Check your plant's TOD; top up if it's below \~16 hours.
2. Collect land production and apply it from the Warehouse.
3. Play your free Box Game; spin if you have stars.
4. Send farmers on quests; start any building upgrades.
5. Tick off daily missions to bank Rocks and keep your streak.

Building PTS can increase your share of future rewards, but that share also depends on other plants’ PTS and the ETH entering the pool.


# Minting Plants & Strains

The five Pixotchi plant strains with live prices, supplies, and how minting works, including ETH mode and free claims.

Each plant is an NFT on Base. Strains have different artwork, prices, payment tokens, and configured mint caps. Most use SEED; TYJ uses JESSE.

## The strains

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Flora, 10 SEED</strong></td><td>The original. <strong>Sold out</strong>: all 10,000 minted. Only obtainable second-hand.</td><td><a href="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2Fv5rUmt1bFrHid2ZXmPgb%2Fstrain1.svg?alt=media">strain1.svg</a></td></tr><tr><td><strong>Taki, 20 SEED</strong></td><td>7,000 mint cap; 4,071 remaining at the 12 September 2026 snapshot.</td><td><a href="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F9lSGXDKtJpZs5D2QrxlN%2Fstrain2.svg?alt=media">strain2.svg</a></td></tr><tr><td><strong>Rosa, 40 SEED</strong></td><td>2,500 mint cap; 555 remaining at the 12 September 2026 snapshot.</td><td><a href="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FlBfO8w7Dmg7Uaih11btX%2Fstrain3.svg?alt=media">strain3.svg</a></td></tr><tr><td><strong>Zest, 10 SEED</strong></td><td>7,500 mint cap; 156 remaining at the 12 September 2026 snapshot.</td><td><a href="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FvasS9HRcu4LLqiVG1QZI%2Fstrain4.svg?alt=media">strain4.svg</a></td></tr><tr><td><strong>TYJ, 500 JESSE</strong></td><td>“Thank You Jesse” uses JESSE. 750 mint cap; 508 remaining at the 12 September 2026 snapshot.</td><td><a href="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FanqC79gc3DmTEGfeD4cW%2Fstrain5.svg?alt=media">strain5.svg</a></td></tr></tbody></table>

| # | Strain | Price     | Max supply | Minted                | Payment token                                                                                                                                                                                                                                                                             |
| - | ------ | --------- | ---------- | --------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 | Flora  | 10 SEED   | 10,000     | **10,000 (sold out)** | <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="" data-size="line"> SEED                                                                             |
| 2 | Taki   | 20 SEED   | 7,000      | 2,929                 | <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="" data-size="line"> SEED                                                                             |
| 3 | Rosa   | 40 SEED   | 2,500      | 1,945                 | <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="" data-size="line"> SEED                                                                             |
| 4 | Zest   | 10 SEED   | 7,500      | 7,344                 | <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="" data-size="line"> SEED                                                                             |
| 5 | TYJ    | 500 JESSE | 750        | 242                   | <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F9FIcYokCV5gmUS0cJGW7%2Fjessetoken.png?alt=media" alt="" data-size="line"> [JESSE](https://basescan.org/token/0x50f88fe97f72cd3e75b9eb4f747f59bceba80d59) |

{% hint style="info" %}
Mint prices and supply counts were read on **12 September 2026**. Burned plants do not free up slots under the current mint-count rules. Availability is subject to the configured cap and active flag; check Mint for the current state.
{% endhint %}

Every newborn plant starts with **24 hours of TOD**, zero PTS, and level 1. The strain affects looks and collectibility; care mechanics are identical for all.

## Ways to mint

* **Standard:** approve the selected strain’s payment token if required, then mint. Supported smart wallets can bundle the approval and purchase.
* **ETH mode**: smart-wallet users can pay directly in ETH. The app swaps ETH to SEED and mints in one atomic bundle. (SEED-priced strains only.)
* **From Solana, when enabled:** supported strains can be minted through the bridge’s Twin account. Use the Mint options actually available to your connected wallet.
* **Free claim**: from time to time, Pixotchi offers a free plant (plus starter bonuses) to users verified with **Base Verify**. If a claim campaign is live, you'll see it right in the Mint tab.

## What minting does with your SEED

Minting is one of the game's main token sinks: **70% of the SEED you pay is burned forever**, and 30% funds rewards and operations. (For TYJ, the same split applies to JESSE, burned to a dead address.) Details in [Economy Overview](/tokens/economy-overview).

## After the mint

Plant names must be **2–10 UTF-8 bytes** after trimming. Emoji and some non-English characters use more than one byte. The rename dialog shows the current price and validates the name before submission.


# Care Items (Elements)

All 12 Garden care elements: four TOD items, four PTS items, and four hybrids, with prices, effects, wallet purchases, and comparisons.

Care items, called "elements", are how you actively grow your plant. Some add **PTS** (score), some add **TOD** (lifetime), and hybrid items add both.

<figure><img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F5sVXxxsn62jvO9paF7Ld%2Fgarden-items.webp?alt=media" alt="Farm > Plants care items grouped by TOD, PTS, and hybrid effects"><figcaption><p>Farm > Plants: select a care item, review its effects and price, then choose a quantity if supported.</p></figcaption></figure>

## The catalogue

The Garden has **12 items: four for TOD, four for PTS, and four that provide both**. Choose a small care purchase or a larger hybrid according to your plant's needs.

### TOD only

| Item                                                                                                                                                                                                                             |      Price |  PTS |     TOD | Best for              |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------: | ---: | ------: | --------------------- |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F0FHgwFQyloJWqyQ43oje%2FWATERDROPS.png?alt=media" alt="" data-size="line"> **Water**             | 25.88 SEED | None |    +12h | Everyday survival     |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F1plupHHu0nPuOuVTHvhm%2FBEE.png?alt=media" alt="" data-size="line"> **Pollinator**               | 43.13 SEED | None |    +26h | A full day+ of safety |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FDLqKfBf9DdRPVKqNVUGb%2Fmoonlight.png?alt=media" alt="" data-size="line"> **Moonlight**          | 97.75 SEED | None |  +75.6h | Going on vacation     |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FihjAFOCUGnsCyYRtC0O3%2Fraincloud.png?alt=media" alt="Raincloud" data-size="line"> **Raincloud** |   200 SEED |    0 | +7 days | One week of care      |

### PTS only

| Item                                                                                                                                                                                                                      |      Price |    PTS |  TOD | Best for             |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------: | -----: | ---: | -------------------- |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2Fjwg02bVyJw7duNG38Zfv%2FSUN.png?alt=media" alt="" data-size="line"> **Sunlight**          | 17.25 SEED |    +48 | None | Cheapest score boost |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2Fdx9rp5ZcoSZSlUVSXXoP%2FFERTILIZER.png?alt=media" alt="" data-size="line"> **Fertilizer** | 35.94 SEED | +137.5 | None | Efficient points     |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F14ik7ibaY1hekBdAVCgd%2FSOIL.png?alt=media" alt="" data-size="line"> **Magic Soil**       | 60.38 SEED |   +273 | None | Serious climbing     |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FcLeJ74x8jWj3EGHGP2U3%2Fbotano.svg?alt=media" alt="" data-size="line"> **Botano**         | 86.25 SEED |   +450 | None | Big score jumps      |

### PTS + TOD

| Item                                                                                                                                                                                                                                |       Price |      PTS |      TOD | Best for                      |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------: | -------: | -------: | ----------------------------- |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FWHaW6CeDgiKwUnnRr2YN%2FDREAMDEW.png?alt=media" alt="" data-size="line"> **Dream Dew**              |     69 SEED |     +180 |     +48h | The balanced pick             |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2Fubp7MVzXYMb5s3hlCQQZ%2FNitro.png?alt=media" alt="" data-size="line"> **Nitro**                     | 122.19 SEED |     +510 |     +72h | Points and three days of care |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FTZNe1vJBWAfD4LKh3kwS%2Feverdew.png?alt=media" alt="Everdew" data-size="line"> **Everdew**          | 20,000 SEED | +125,000 | +90 days | Large PTS boost and 90 days   |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FcJ30hx5FdQy4mKktbAmV%2Fsuperbloom.png?alt=media" alt="Superbloom" data-size="line"> **Superbloom** | 37,500 SEED | +250,000 | +14 days | Largest PTS boost per item    |

**TOD** means Time of Death. A grant such as **+7 days TOD** adds seven days to a living plant's lifetime. It is an extension, not a fixed calendar date.

{% hint style="info" %}
Prices in the tables are rounded for readability. Review the current price, PTS, TOD, and total quantity in the Garden shop before confirming a purchase.
{% endhint %}

## Choosing larger care items

* **Raincloud** adds a full week for 200 SEED. At about 28.57 SEED per day, its cost per day is about **7.93% lower than Moonlight's**.
* **Superbloom** provides the largest PTS grant per item, with two weeks of TOD included. Its price is **0.15 SEED per PTS**, about **21.74% lower than Botano's** cost per PTS before counting the added TOD.
* **Everdew** gives half Superbloom's PTS with 90 days of TOD. Its price is **0.16 SEED per PTS**, about **16.52% lower than Botano's** before counting the added TOD. Two Everdews cost 40,000 SEED and add 250,000 PTS plus 180 days of TOD; one Superbloom costs 37,500 SEED and adds the same PTS plus 14 days.

The larger hybrids let a player add substantial PTS in fewer item purchases. A smart wallet is not required to buy a single item. Ten Superbloom purchases add 2,500,000 PTS and 140 days of TOD for 375,000 SEED; fifteen add 3,750,000 PTS and 210 days for 562,500 SEED. These totals describe item grants, not a guaranteed rank or ETH payout: check the current leaderboard and reward mechanics.

## How buying works

* Open **Farm > Plants**, select a plant, and choose an item from its Garden shop. Review the PTS, TOD, price, and quantity before confirming.
* Items apply **instantly** to the selected plant. There's no inventory to manage.
* Standard wallets can buy individual items. A SEED approval may be needed before the first purchase; the app and wallet show the required confirmations.
* Supported smart wallets can buy a quantity of the selected item in one bundle, subject to the app’s current limit (default 80). Review the quantity, total cost, and sponsorship status before confirming.
* Only **living** plants can receive items. A dead plant must be revived first (5 SEED).
* Every purchase burns 70% of the SEED you spend, so you're growing your plant *and* shrinking SEED supply.

## Not in this shop

* **The Fence**, the defensive item that blocks attacks, lives with the combat systems. See Attacks & Defense.
* Land buildings provide recurring production after construction. Their value to your farm depends on purchase and upgrade costs, your collection routine, and which resources your plants need.

## Which item should I buy?

* **"My plant is about to die!"** Water (or Pollinator if you can't check in tomorrow).
* **For PTS:** compare points per SEED across Sunlight, Fertilizer, Magic Soil, and Botano. Botano provides more PTS per SEED than the smaller pure-points items in the checked table, but requires a larger purchase.
* **"I'm away for the weekend."** Moonlight (\~3 days) or Nitro (3 days plus 510 PTS).
* **"I want more PTS with fewer purchases, or a longer TOD extension."** Compare Superbloom, Everdew, and Raincloud in the catalogue above.
* **"It's mission day."** Ten cheap Sunlights complete the *Buy 10 elements* task while adding 480 PTS.


# Attacks & Defense

Pixotchi PvP: attack rules and odds, the Fence defense, killing dead plants, and earning stars.

Pixotchi's PvP is deliberately underdog-friendly: you can only punch **up**, never down. It all happens from the **Ranking** tab.

<figure><img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FfUuK0R2W68EOFEzzXsrq%2Fattacks.webp?alt=media" alt="The plants leaderboard next to the attack dialog and its rules"><figcaption><p>Pick a target above you, check the odds and the PTS at stake, then confirm</p></figcaption></figure>

## Attacking

Tap the sword icon next to any plant ranked above you. The rules, enforced by the smart contract:

| Rule                | Value                                                                  |
| ------------------- | ---------------------------------------------------------------------- |
| Who can you attack? | Only plants of a **higher level** than your attacker                   |
| Attacker cooldown   | One attack per plant every **30 minutes**                              |
| Target protection   | A plant can only be attacked once per **60 minutes**                   |
| Win chance          | **31%** for the attacker                                               |
| The prize           | Winner takes **0.5% of the loser's PTS**                               |
| Restrictions        | Both plants alive, no active Fence on the target, never your own plant |

A few important truths:

* **Attacks never touch TOD.** Nobody can shorten your plant's life; only points move.
* **Losing stings twice.** A failed attack costs you 0.5% of *your* PTS, and your 30-minute cooldown is spent either way.
* **Why bother at 31%?** Because when you win, you take 0.5% of a *bigger* plant's score. Attacking up is how smaller gardens close the gap.

## The Fence

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FTKwIZP95wPnYQcR0rRLd%2FFence.png?alt=media" alt="Fence" data-size="line"> The Fence is the game's only defense item. While active, **all incoming attacks are blocked**.

* **Price:** 50 SEED per day of protection.
* **Duration:** 1 to 30 days, your choice, and you can extend an active fence anytime.
* **Limit:** you can't buy more fence-days than your plant has TOD remaining (protecting a plant that would die mid-fence makes no sense, so extend TOD first).
* A shield badge and countdown appear on your plant while it's protected.

{% hint style="success" %}
A fence prevents eligible incoming plant attacks while active. Compare its cost with the PTS you want to protect; it does not provide a guaranteed financial return.
{% endhint %}

## Kills, the graveyard game

When a plant's TOD hits zero it dies, and enters the danger zone. Under the leaderboard's **Dead** filter, *any* player with a living plant can **kill (burn)** it:

| Kill mechanics       |                                                                                                                                                                                                                                    |
| -------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Cooldown             | 1 kill per wallet per hour                                                                                                                                                                                                         |
| Killer receives      | **+1 Star** <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FKsX2cWTcxB3QjPr3HbtP%2FStar.svg?alt=media" alt="" data-size="line"> (arcade currency) |
| Dead plant           | Burned, removed from the game permanently                                                                                                                                                                                          |
| The dead plant's ETH | **Automatically paid out to its owner.** Killing never steals rewards                                                                                                                                                              |

So death is a race: the owner can revive for 5 SEED (keeping all PTS!), but only if nobody burns the plant first. Reviving is cheap; being burned is forever.

## Stars

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FKsX2cWTcxB3QjPr3HbtP%2FStar.svg?alt=media" alt="Star" data-size="line"> Stars are earned exclusively by kills and spent in the Arcade. A star play of the Box Game has a 6-hour cooldown instead of 24, and SpinLeaf costs one star per spin. Active hunters keep their arcade spinning all day.

{% hint style="info" %}
Fence V2 configuration was checked on 12 September 2026: 50 SEED per day, with a configured maximum of 30 days. The purchase quote also enforces the plant’s lifetime and existing protection limits.
{% endhint %}


# ETH Rewards (P2E Model)

How Pixotchi plants earn real ETH: where the pool comes from, how shares are calculated, and the strategic cost of claiming.

Pixotchi pays players in **real ETH**, and the whole mechanism is a public smart contract. No points-to-token conversions, no promises. Just a pool and a formula.

## Where the ETH comes from

At the September 2026 check, taxable SEED buys and sells on recognized market-maker pairs use a 5% fee: 2% for the revenue-share wallet, 2% for the team, and 1% for liquidity. Exempt addresses and unrecognized pairs can behave differently. ETH reaches the rewards system when the contract processes accumulated fees.

## How your share is calculated

The contract runs continuous pro-rata accounting (the same battle-tested pattern used by staking protocols):

> **Your plant's pending ETH grows in proportion to its share of all PTS in the game.**

* When ETH enters the pool, it's distributed across every point in existence at that moment.
* A plant with 2% of all PTS accrues 2% of every distribution.
* Your accrued ETH is **never lost** by gameplay: attacks, purchases, and score changes snapshot your earnings first. What you've earned stays earned.

You can watch your plant's **Unclaimed Rewards** tick up on its card.

## Claiming, the big decision

Claim anytime from the plant panel. But know the price:

{% hint style="warning" %}
**Claiming resets your plant's PTS to zero.** Your accumulated ETH is paid out in full, and your plant drops to the bottom of the leaderboard (level 1, 0 PTS) to begin its next cycle. The app makes you type `CONFIRM` because there's no undo.
{% endhint %}

That's the strategic heartbeat of Pixotchi:

* **Claim early**: lock in gains, restart small.
* **Let it ride**: a bigger score earns a bigger slice of *every future* distribution, but you're a juicier attack target (a [Fence](/game-mechanics/attacks-and-defense) helps).

Two more facts worth knowing:

* Claiming is the one action that's **never gas-sponsored**. You pay your own (tiny) Base gas fee.
* If your plant dies and someone burns it, **your ETH is automatically sent to you**. Death never confiscates earnings.

## The flywheel

Rewards depend on trading activity and ETH available to the rewards system. They are not a fixed yield or a guaranteed return.


# Arcade

Pixotchi's arcade mini-games: the free daily Box Game and the star-powered SpinLeaf wheel, with live reward tables.

The Arcade is your daily dose of free progression: two quick games of chance that pay out PTS, TOD, and sometimes LEAF. Open it from your plant's **Arcade** tile.

## Box Game

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FrWbjpX8KoecGR8C1Uuru%2Fbox.png?alt=media" alt="Box Game" data-size="line"> Pick any of the nine boxes (your pick does not change the odds). The contract rolls **two independent rewards**, one from the points table and one from the time table, so you might win points, lifetime, both, or (sometimes) nothing at all.

|                  |                                                                                                                                                                                                                                                |
| ---------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Free play**    | Once every **24 hours** per plant                                                                                                                                                                                                              |
| **Star play**    | Spend 1 <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FKsX2cWTcxB3QjPr3HbtP%2FStar.svg?alt=media" alt="star" data-size="line">, play again every **6 hours** |
| **Possible PTS** | 0, 5, 15, 30, or 45                                                                                                                                                                                                                            |
| **Possible TOD** | 0h, 2h, 3h, 4h, or **12h**                                                                                                                                                                                                                     |

A maximum Box Game roll awards 45 PTS and 12 hours of lifetime. A play can also award nothing; review any gas cost shown before confirming.

## SpinLeaf

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FXi2qJjKfTwyhUaK7dzbm%2Fspinleaf.png?alt=media" alt="SpinLeaf" data-size="line"> A six-segment prize wheel with a twist: it's a two-step **commit-and-reveal** game, with an onchain result. Tap **Spin** to commit, then **Stop Wheel** to reveal.

|                   |                                                                                                                                                                                                                                                                     |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Cost**          | 1 <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FKsX2cWTcxB3QjPr3HbtP%2FStar.svg?alt=media" alt="star" data-size="line"> per spin                                                 |
| **Cooldown**      | 6 hours per plant                                                                                                                                                                                                                                                   |
| **Current wheel** | +300 PTS, +12h TOD, +50 PTS, **50,000 LEAF** <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FCdm40QUyGmZGfzl3Rg8H%2Fleaf.png?alt=media" alt="" data-size="line">, nothing, nothing |

{% hint style="success" %}
That LEAF slot is special: SpinLeaf is one of the very few ways to earn [LEAF](/tokens/leaf-token) without staking, and 50,000 LEAF is a real contribution toward a building upgrade.
{% endhint %}

{% hint style="info" %}
SpinLeaf’s six rewards, six-hour cooldown, and one-star cost were checked on 12 September 2026. Game settings can change. Its secret is saved in this browser between commit and reveal, so resume using the same browser profile and device.
{% endhint %}

## Where do stars come from?

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FKsX2cWTcxB3QjPr3HbtP%2FStar.svg?alt=media" alt="Star" data-size="line"> Stars are earned by [killing dead plants](/game-mechanics/attacks-and-defense): one star per kill, one kill per hour. The arcade is the *only* place to spend them, which makes graveyard patrol a genuinely rewarding habit.

Arcade rewards are applied after the relevant transaction confirms. Box Game shows its result in a popup; SpinLeaf requires its reveal step before the outcome is final.


# Lands

Pixotchi Lands: your NFT plot on a shared world map, with buildings that grow your plants passively. Minting, coordinates, XP, and naming.

A Land turns Pixotchi from a pet game into a strategy game. Each Land is an NFT plot on a shared world map that hosts **buildings**, and buildings produce the PTS and TOD your plants crave, every day, without spending SEED on items.

<figure><img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F06VLynpheTxgLitleXqL%2Flands-village.webp?alt=media" alt="A Pixotchi land showing its village, XP and map coordinates"><figcaption><p>Your village: XP top-left, map coordinates top-right, buildings all around</p></figcaption></figure>

## Why own a Land?

* **Passive plant growth**: production buildings generate PTS and TOD daily; you collect and apply them to any of your plants. Items cost SEED every time; a Land keeps producing.
* **A second game layer**: quests, a fee-free marketplace, a casino, and raids all live on your Land.
* **Progression that shows:** supported upgrades, production claims, trades, quests, and raids award land XP. Completed buildings appear on the land’s artwork.

## Minting a Land

|                 |                                                              |
| --------------- | ------------------------------------------------------------ |
| **Price**       | **500 SEED** (live onchain value, shown in the Mint tab)     |
| **Supply**      | 20,000 plots; 1,162 minted at the 12 September 2026 snapshot |
| **Payment**     | SEED, or ETH via one-tap ETH mode (smart wallets)            |
| **Requirement** | An EVM wallet; the Solana bridge does not support Lands      |

Open **Mint > Lands**, review the price and payment mode, then confirm. Supported smart wallets can bundle approval and minting; other wallets may need separate transactions.

## The world map

Every Land occupies unique **(x, y)** coordinates, assigned automatically in a spiral out from the center (0,0), so earlier mints sit closer to downtown. Coordinates span **-112 to +112** on both axes.

Tap your land's picture to open the **interactive map**: pan, pinch-zoom, find your plot, and explore your neighbors. Tap any plot to see its name, XP, and owner profile. Unminted plots show as the cemetery (where dead plants are buried), surrounded by procedural lakes, jungles, and mountains.

## Land XP

Lands don't have levels; they *accumulate* XP, a lifetime record of activity:

| Action                           | XP earned                           |
| -------------------------------- | ----------------------------------- |
| Upgrade a building with LEAF     | 10 x new level                      |
| Instant-finish an upgrade        | 20 x level                          |
| Collect building production      | +1 (per building, max once per 24h) |
| Marketplace trade (either side)  | +1                                  |
| Quest reward (XP type)           | 1 to 15                             |
| Win a raid / defend successfully | +15 / +10                           |

XP ranks you on the Lands leaderboard and is the bragging stat of serious landowners.

## Naming & transfers

* **Land naming has no game fee.** Names must be 3–10 UTF-8 bytes after trimming; emoji can consume several bytes. A wallet transaction is still required, with gas if it is not sponsored.
* Lands are standard NFTs: transfer them anytime via **Profile > Transfer Assets** (plants and lands can even go in one batch).

Ready to build? Start with Buildings & Production.


# Buildings & Production

Every Pixotchi land building: production rates, upgrade costs and build times for Solar Panels, Soil Factory and Bee Farm, plus the Warehouse flow.

Your Land has two districts: the **Village** produces resources, while the **Town** unlocks utility features. Costs and production rates below were checked on 12 September 2026. Build times are approximate conversions from block intervals; the app shows current values.

<figure><img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FUWL4aRZtGeC8KgUP85qS%2Fbuildings-production.webp?alt=media" alt="The buildings panel showing production, accumulated output and upgrade costs"><figcaption><p>Each building shows its production rate, accumulated output, and next upgrade</p></figcaption></figure>

## Village, the producers

Three buildings, all starting unbuilt (level 0). Upgrades cost **LEAF** (earned by staking SEED) and take real time to construct, or finish instantly with PIXOTCHI.

### Solar Panels

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2Fa2ciaPHyb06APAtdQaK2%2Fsolar-panels.png?alt=media" alt="Solar Panels" data-size="line"> Produces points, and at max level becomes a hybrid that also gives lifetime.

| Level | Upgrade cost | Build time | Production                        |
| ----- | ------------ | ---------- | --------------------------------- |
| 1     | 1.35M LEAF   | 36h        | \~8 PTS/day                       |
| 2     | 2.12M LEAF   | 48h        | \~24 PTS/day                      |
| 3     | 2.84M LEAF   | 78h        | \~41 PTS/day                      |
| 4     | 6.5M LEAF    | 94h        | **\~85 PTS/day + \~3.6h TOD/day** |

The only building with a fourth level, and at max it becomes a hybrid, producing points *and* lifetime.

### Soil Factory

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FK5qCiSm0YPlsExZmTW4o%2Fsoil-factory.png?alt=media" alt="Soil Factory" data-size="line"> The points workhorse.

| Level | Upgrade cost | Build time | Production   |
| ----- | ------------ | ---------- | ------------ |
| 1     | 2.03M LEAF   | 24h        | \~12 PTS/day |
| 2     | 2.86M LEAF   | 60h        | \~34 PTS/day |
| 3     | 4.69M LEAF   | 96h        | \~61 PTS/day |

### Bee Farm

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FL0LJrcWRTxT87OlATypA%2Fbee-house.png?alt=media" alt="Bee Farm" data-size="line"> The lifekeeper: pure TOD, every day.

| Level | Upgrade cost | Build time | Production     |
| ----- | ------------ | ---------- | -------------- |
| 1     | 1.13M LEAF   | 6h         | \~1h TOD/day   |
| 2     | 1.32M LEAF   | 18h        | \~2.5h TOD/day |
| 3     | 2.37M LEAF   | 30h        | \~4.5h TOD/day |

{% hint style="success" %}
**Choosing what to build:** Bee Farm produces TOD, Soil Factory produces PTS, and Solar Panels add TOD at level 4. Choose according to your plants’ needs, upgrade budget, and how often you collect.
{% endhint %}

**Instant upgrades:** the app offers a PIXOTCHI payment option for immediate upgrades. Village prices in the checked configuration range from 1,500 to 35,000 PIXOTCHI; Town prices differ. Review whether you are starting an instant upgrade or finishing construction already in progress. Upgrading buildings pause production and affected functions.

## The production loop

1. **Buildings accumulate** output continuously (visible per building).
2. **Collect** it into your land's **Warehouse** (+1 land XP per building per day).
3. From the Warehouse, **apply** PTS and TOD to *any plant you own*. How to split it is your choice.

Two fine points: applying **PTS requires the plant to be alive**, while applying **TOD works even on a full timer** (it stacks). Raids can only take a share of production that is still uncollected in your buildings, so collecting regularly keeps it out of reach.

## Town, the feature buildings

| Building                                                                                                                                                                                                                      | Cost to unlock                    | What it does                                  |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------- | --------------------------------------------- |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2Fb3VIE5ZXwrXv2tjyr5Cd%2Fstake-house.png?alt=media" alt="" data-size="line"> **Stake House**   | Pre-built                         | Opens the SEED staking panel                  |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2Fvbj8rA1ZZDmdoXbtmxxm%2Fware-house.png?alt=media" alt="" data-size="line"> **Warehouse**      | Pre-built                         | Stores and applies your production            |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FKCQpGaDIBlgfhafwkOX3%2Fmarketplace.png?alt=media" alt="" data-size="line"> **Marketplace**   | 400K LEAF (24h)                   | Player-to-player SEED and LEAF trading        |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F3urdguFYwEJuiIDBcxHG%2Ffarmer-house.png?alt=media" alt="" data-size="line"> **Farmer House** | 550K, 12M, 18M LEAF (24h/50h/90h) | Quests: each level adds a farmer slot (max 3) |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FHmh5sJ3TgFXLtshn66tf%2Fcasino.png?alt=media" alt="" data-size="line"> **Casino**             | 500,000 PIXOTCHI                  | Roulette, Blackjack, Baccarat                 |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2Fo2CM8iatfWvXw5hZC17m%2Fbarracks.webp?alt=media" alt="" data-size="line"> **Barracks**        | 250 SEED                          | Troops and raids                              |

## Power tools for multi-land players

Smart-wallet owners with several lands get one-tap batch actions:

* **Batch Claim:** collect production from multiple buildings. The default limit is 150 buildings per transaction; the app shows its configured PIXOTCHI burn fee before confirmation. Larger selections can require several transactions.
* **Batch Quests:** start eligible idle farmers across lands, in bundles of up to the configured limit (default 100). A PIXOTCHI burn fee applies once per run; confirmed continuation bundles do not pay it again. Review the fee shown in the app.

Every LEAF spent on upgrades is **burned forever**. Land development is the biggest LEAF sink in the economy.


# Farmer Quests

Farmer House quests: send farmers on timed adventures for SEED, LEAF, plant points, lifetime, or XP. Difficulties, rewards, and the loot-bag timer.

The Farmer House sends brave little farmers on adventures. Hours later they return with a loot bag containing one of five rewards, some paid straight to your wallet.

## How a quest works

{% stepper %}
{% step %}

### Start

Pick a farmer slot and a difficulty. Your Farmer House level equals how many farmers you can send at once (1 to 3).
{% endstep %}

{% step %}

### Return

When the timer ends, tap **Return now** and your farmer heads home with a sealed loot bag.
{% endstep %}

{% step %}

### Open, quickly!

Tap **Open now** after returning. The opening window is **256 blocks** from the quest’s randomness block (roughly 8½ minutes at two seconds per block). An expired bag cannot award a reward and must be reset; expiry does not automatically submit that reset transaction.
{% endstep %}
{% endstepper %}

## Difficulties

| Difficulty | Duration | Reward multiplier |
| ---------- | -------- | ----------------- |
| Easy       | 3 hours  | x1                |
| Medium     | 6 hours  | x2                |
| Hard       | 12 hours | x3                |

After opening the bag, the farmer rests for about **12 hours** before it can start again, whatever the difficulty. The contract’s per-difficulty cooldown settings (12, 18 and 24 hours) are not applied at the moment: every farmer gets the Easy cooldown (checked onchain on 3 October 2026). The app’s slot timer shows when that farmer can start again.

## The loot table

Each quest pays exactly **one** reward type, chosen at random (equal odds), with the amount rolled in a range and multiplied by difficulty:

| Reward                                                                                                                                                                                                        | Base range      | On Hard (x3)   | Where it goes   |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------- | -------------- | --------------- |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="" data-size="line"> SEED | 1 to 4          | up to 12       | **Your wallet** |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FCdm40QUyGmZGfzl3Rg8H%2Fleaf.png?alt=media" alt="" data-size="line"> LEAF     | 5,000 to 16,667 | up to \~50,000 | **Your wallet** |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FicYa5rVNGdBJ2klVjx0J%2Ftod.svg?alt=media" alt="" data-size="line"> Plant TOD | 1h to 8h        | up to 24h      | Land Warehouse  |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FxLQBOVH0mIP7Pn3jBzsn%2Fpts.svg?alt=media" alt="" data-size="line"> Plant PTS | 1 to 33         | up to 99       | Land Warehouse  |
| Land XP                                                                                                                                                                                                       | 1 to 5          | up to 15       | The land itself |

{% hint style="info" %}
Reward ranges and difficulty settings were checked on 12 September 2026. SEED and LEAF payouts depend on rewards-wallet balances and allowances. The app checks funding before starting or returning a farmer, but this is not a reservation or a payout guarantee. If rewards are unavailable, wait before returning; once returned, open within the bag’s deadline.
{% endhint %}

## Worth knowing

* **Compare the full cycle:** Easy, Medium, and Hard take about 3, 6, and 12 hours, and every difficulty is followed by the same 12-hour rest. Hard multiplies the reward by three, so it pays the most per cycle, but it keeps the farmer out longer.
* **Randomness is onchain**: rewards derive from block hashes, not a server dice roll.
* Starting a quest ticks the daily [*Send a farmer* mission](/game-mechanics/daily-missions).
* **Own many lands?** Batch Quests starts eligible farmers in bundles (default limit 100). Review the app’s configured PIXOTCHI fee, charged once per run. Returning and opening remain per-land actions.


# Marketplace

The onchain SEED and LEAF marketplace: a fee-free, player-to-player order book on your land.

The Marketplace is Pixotchi’s built-in way to trade SEED and LEAF with other players. LEAF is also transferable as an ERC-20 token; trading is not technically restricted to this marketplace.

## Why it exists

* **Landowners need LEAF** for building upgrades, often more than their staking earns.
* **Stakers earn LEAF** continuously, often more than they spend.

The Marketplace lets both sides set their own price and meet in the middle, keeping LEAF's price discovery entirely inside the game.

## How it works

* **Unlock:** build the Marketplace on your land (400K LEAF, 24h, or instant with PIXOTCHI).
* **Create an order:** choose to sell SEED or sell LEAF, set your amount and asking price. Your tokens are escrowed onchain until the order fills or you cancel.
* **Take an order:** browse the book. Asks and bids are aggregated by price level with depth shown, always quoted as *LEAF per SEED*. Tap a level to prefill, confirm, done. Fills are all-or-nothing (no partial fills).
* **Cancel anytime:** unfilled orders return your escrow in full.

| Marketplace facts |                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| ----------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Trading pair      | <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="" data-size="line"> SEED and <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FCdm40QUyGmZGfzl3Rg8H%2Fleaf.png?alt=media" alt="" data-size="line"> LEAF only |
| Protocol fee      | **None: 0%**                                                                                                                                                                                                                                                                                                                                                                                                                     |
| Fill type         | Full fills only                                                                                                                                                                                                                                                                                                                                                                                                                  |
| XP                | +1 land XP to **both** sides of every trade                                                                                                                                                                                                                                                                                                                                                                                      |
| Requirements      | Your own land with a Marketplace built                                                                                                                                                                                                                                                                                                                                                                                           |

{% hint style="success" %}
Use the displayed LEAF-per-SEED price to compare orders. Staking earns LEAF over time, while buying an order exchanges tokens immediately; neither route guarantees a better future price.
{% endhint %}

Creating an order also ticks the daily [*Place an order* mission](/game-mechanics/daily-missions). Plant care items are **not** sold here; those live in the plant-side [Garden shop](/game-mechanics/elements).


# Casino

Roulette, Blackjack, and Baccarat in Pixotchi: construction cost, supported tokens, betting limits, settlement, and game availability.

The Casino unlocks Roulette, Blackjack, and Baccarat on your land when each game is enabled. Bets and payouts settle onchain. Roulette and Baccarat use commit-and-reveal; Blackjack depends on server-signed randomness. Game settings, upgrades, and reward-pool funding remain part of the system.

| Casino basics      |                                                       |
| ------------------ | ----------------------------------------------------- |
| **Unlock cost**    | 500,000 PIXOTCHI (one-time build)                     |
| **Betting tokens** | 5 supported: SEED, LEAF, PIXOTCHI, CRYPTICPOET, JESSE |
| **Payouts**        | Instant, from onchain reward pools                    |

## Bet limits, per token and game

| Token                                                                                                                                                                                                                | Roulette          | Blackjack        | Baccarat          |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------- | ---------------- | ----------------- |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="" data-size="line"> **SEED**    | 10 to 100         | 10 to 100        | 10 to 100         |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FCdm40QUyGmZGfzl3Rg8H%2Fleaf.png?alt=media" alt="" data-size="line"> **LEAF**        | 100,000 to 3M     | 100,000 to 3M    | 100,000 to 3M     |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FGL4dG57rwcjPIfPYOlYb%2Fcc.png?alt=media" alt="" data-size="line"> **PIXOTCHI**      | 25,000 to 150,000 | 30,000 to 75,000 | 25,000 to 150,000 |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FeHHmJKiCzftlbkFhZGos%2Fpoet.png?alt=media" alt="" data-size="line"> **CRYPTICPOET** | 150 to 5,000      | 150 to 5,000     | 150 to 5,000      |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F9FIcYokCV5gmUS0cJGW7%2Fjessetoken.png?alt=media" alt="" data-size="line"> **JESSE** | 200 to 2,500      | 200 to 2,500     | 200 to 2,500      |

{% hint style="info" %}
Limits above are the amount of that token you can bet per game, read directly from the contract's per-token configuration (12 September 2026, all five tokens active on all three games). The token roster and limits are onchain settings the team can adjust; the in-game token dropdown always shows what's currently accepted.
{% endhint %}

{% hint style="warning" %}
**Play fast:** Roulette and Baccarat use a commit-and-reveal flow. After betting, you must reveal the result within about **8 minutes** (256 blocks) or the bet expires and is forfeited. Baccarat shows the remaining reveal window in the game. Roulette does not show a countdown, so reveal right away and don't close it mid-game.
{% endhint %}

## Roulette

**European single-zero**: 37 pockets, a true 2.7% house edge, the fairest wheel in the business. Place up to **5 bets per spin**:

| Bet                                   | Covers     | Pays |
| ------------------------------------- | ---------- | ---- |
| Straight                              | 1 number   | 35:1 |
| Split                                 | 2 numbers  | 17:1 |
| Street                                | 3 numbers  | 11:1 |
| Corner                                | 4 numbers  | 8:1  |
| Six Line                              | 6 numbers  | 5:1  |
| Dozen / Column                        | 12 numbers | 2:1  |
| Red / Black / Odd / Even / Low / High | 18 numbers | 1:1  |

Zero wins only for a straight bet on 0; all outside bets lose on zero (that's the house edge, exactly as in Monte Carlo).

## Blackjack

Blackjack uses server-signed randomness and settles its actions onchain. It depends on both the game contract and the signing service; availability can be disabled independently of Roulette and Baccarat.

* Dealer stands on 17. **Natural blackjack pays 3:2.**
* **Hit, Stand, Double** (on any first two cards), **Split** (once, matching pair), and **Surrender** (recover half your bet). Insurance is not offered.
* One active game per land, and you can safely resume an unfinished hand.

## Baccarat

Punto Banco with an 8-deck shoe and standard third-card rules. No decisions after betting, just pick a side:

| Bet    | Pays   | Note                                                   |
| ------ | ------ | ------------------------------------------------------ |
| Player | 1:1    |                                                        |
| Banker | 0.95:1 | 5% commission, because Banker wins slightly more often |
| Tie    | 8:1    | Player and Banker bets push (refund) on a tie          |

## Good to know

* Playing any casino game ticks the daily [*Play a casino game* mission](/game-mechanics/daily-missions). A minimum-bet roulette spin in whichever token you hold is the cheapest ticket.
* Per-token stats (games played, wagered, won) are tracked onchain and shown in the casino panel.
* The casino is entertainment, not a strategy. Every game carries a house edge, so set a budget and enjoy it as the neon corner of your farm.

{% hint style="info" %}
Bet limits shown here are rounded snapshots. The active token-specific limits and pool availability in the app take precedence. Never start a second bet just because a pending reveal has not appeared yet.
{% endhint %}


# Barracks & Raids

The Barracks: train Swordsmen and Phalanxes, raid other lands' production, and defend your own warehouse.

The Barracks brings land-versus-land warfare to Pixotchi. Train troops, raid your neighbors' **uncollected production**, and haul the spoils home. Or build a defense that makes raiders regret trying.

## Getting started

Build a Barracks for **250 SEED** (instant). Then train your army. Training costs **PIXOTCHI, which is burned**, making every soldier a small deflationary event.

## The troops

|                    | <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FcI7hiuE81CgCBFxRp8A4%2Fswordsman.png?alt=media" alt="" data-size="line"> Swordsman | <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FykeLJpoLn1u14X3cNoWQ%2Fphalanx.png?alt=media" alt="" data-size="line"> Phalanx |
| ------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Role**           | Offense                                                                                                                                                                                                             | Defense                                                                                                                                                                                                         |
| **Attack**         | 13                                                                                                                                                                                                                  | 2                                                                                                                                                                                                               |
| **Defense**        | 4                                                                                                                                                                                                                   | 23                                                                                                                                                                                                              |
| **Cost**           | 2,000 PIXOTCHI (burned)                                                                                                                                                                                             | 500 PIXOTCHI (burned)                                                                                                                                                                                           |
| **Training time**  | 6 min each                                                                                                                                                                                                          | 2 min each                                                                                                                                                                                                      |
| **Carry capacity** | 9 PTS + 10 min TOD                                                                                                                                                                                                  | 1 PTS + 1 min TOD                                                                                                                                                                                               |

One shared training queue covers both types; troops become available progressively as each finishes.

## How raids resolve

1. **Pick a target.** The app lists raidable lands (must have a Barracks, production worth stealing, and no defense cooldown).
2. **Send troops.** Your attack power = Swordsmen x13 + Phalanxes x2.
3. **Defense holds the wall.** Defender power = their stationed troops' defense, **boosted up to +10%** by how developed their village buildings are. A maxed farm literally defends itself better.
4. **Strictly more power wins.** Ties go to the defender.

**If you win:** you loot **15%** of the defender's uncollected building production (both PTS and TOD), capped by your surviving troops' carry capacity, moved straight into your own Warehouse. Resources the defender had already collected into their Warehouse are not part of the loot. Plus **15 land XP**.

**Either way, war has costs:** both sides take casualties proportional to how close the fight was. Overwhelming force loses almost nothing, while a crushed defender can lose their whole garrison. Defenders lose Phalanxes first; successful defenses earn **10 XP**.

| Cooldowns              |           |
| ---------------------- | --------- |
| Your next attack       | 1.5 hours |
| Raided land's immunity | 3 hours   |

{% hint style="success" %}
**Defense playbook:** keep a Phalanx wall (23 defense each is brutal value at 500 PIXOTCHI), level your village buildings for the home bonus, and **collect your production often**. Raids only take a share of production that is still uncollected, so collected Warehouse stock and resources applied to plants are safe.
{% endhint %}

{% hint style="info" %}
Raids move eligible production resources rather than plants or token balances. The app’s current configuration and target preview determine what can be raided; documented values are snapshots.
{% endhint %}

{% hint style="info" %}
The troop table describes Barracks V2 configuration checked on 12 September 2026. The available controls depend on which Barracks version is enabled in the app. Raid previews show the current strengths, capacity, and eligibility for the selected lands.
{% endhint %}


# Daily Missions & Streaks

Daily missions and streaks: earn up to 100 Rocks a day across four task groups and climb the Rocks leaderboard.

Every day, Pixotchi hands you a checklist worth up to **100 Rocks** <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F71Zi3kxkKyzCiwFY0Q3G%2Frock.svg?alt=media" alt="Rock" data-size="line">, the game's engagement score. Rocks feed the Rocks leaderboard, and simply showing up builds your **streak**.

<figure><img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FNjqFZjw8J3ffEP2se80a%2Fdaily-tasks.webp?alt=media" alt="The Farmer&#x27;s Tasks panel with the current streak and today&#x27;s Rocks"><figcaption><p>Your streak and today's Rocks, front and center</p></figcaption></figure>

## The daily checklist

Four sections. Complete **every task in a section** to bank its Rocks. Resets at **00:00 UTC**.

### General: 30 Rocks

* Make a SEED swap in the Swap tab (a swap that buys or sells SEED)
* Stake some SEED
* Claim staking rewards
* Place a Marketplace order

### Social: 20 Rocks

* Follow another player
* Send a public chat message
* Visit someone's profile

### Land: 25 Rocks

* Apply Warehouse resources to a plant
* Send a farmer on a quest
* Collect building production
* Play a casino game

### Plant: 25 Rocks

* Buy 10 care elements (cheap Sunlights count!)
* Buy a Fence
* Collect a star (burn a dead plant)
* Play an arcade game

{% hint style="info" %}
**Review costs before completing tasks.** Care purchases, fences, swaps, staking, and casino games have different costs or commitments. Completing a task is not a promise that its reward offsets those costs.
{% endhint %}

## Streaks

Qualifying activity recorded by the game can extend your streak once per UTC day. Missing a day resets the current streak; your best streak is stored separately. Check the Tasks panel to confirm today’s activity was recorded.

## Where Rocks lead

Rocks add up on the all-time Rocks ranking. Any prizes or campaigns are announced separately through [official channels](/links); Rocks do not guarantee an airdrop or financial reward.

{% hint style="info" %}
Mission progress is recorded offchain after the app verifies the qualifying action. A successful transaction can finish before the task updates. “Task progress queued” refers to a retry of that progress update, not another blockchain transaction—do not repeat a purchase or claim solely to clear the message. Tasks can also be temporarily disabled during a season reset.
{% endhint %}


# Leaderboards

Ranking includes Plants, Players, Lands, Stake, and Rocks: compare individual plants, combined wallet PTS, land XP, stakes, and all-time Rocks.

The **Ranking** tab includes **Plants, Players, Lands, Stake, and Rocks**. The Rocks board appears while daily missions are enabled.

## Players <a href="#players" id="players"></a>

The **Players** board groups plants by owner and ranks wallets by combined plant PTS. It shows the wallet’s plant count and share of total game PTS. Totals include living and dead plants, but exclude burned plants and PTS still in land storage. The snapshot can be briefly cached; PTS share is not a promised daily ETH payout.

## Plants, the main event

The Plants board ranks individual plants by **PTS** and shows their level, stars, and pending ETH. PTS determine the share of future distributions; pending ETH also reflects past accrual, so equal PTS do not necessarily mean equal pending rewards.

This board is also the arena: filter to **Attackable** to find valid [attack targets](/game-mechanics/attacks-and-defense) (higher-level plants than yours), or to **Dead** to hunt burnable plants for stars.

{% hint style="info" %}
Remember: [claiming ETH](/game-mechanics/rewards-p2e-model) resets a plant's PTS, so the top of the board is a live map of who's letting it ride. Big scores are big commitments (and big attack magnets, hence the [Fence](/game-mechanics/attacks-and-defense)).
{% endhint %}

## Lands

All lands ranked by lifetime **XP**. Upgrades, trades, quests, claims, and raid victories all [feed it](/game-mechanics/lands). The map view shows the same data spatially: tap any neighbor to see how they're doing.

## Stake <a href="#stakers" id="stakers"></a>

The biggest SEED stakers (minimum 0.5 SEED staked to appear). A public record of conviction; see [Staking](/tokens/staking).

## Rocks <a href="#rocks-monthly-seasons" id="rocks-monthly-seasons"></a>

The [daily missions](/game-mechanics/daily-missions) board, ranking the top 50 players by all-time Rocks. Names resolve to ENS and Basenames, so your reputation follows you.

***

**Rewards and prizes:** plant ETH accrues through the rewards contract, but normally requires a claim transaction to reach your wallet. Seasonal prizes for the other boards are separate campaigns announced through [official channels](/links).


# Social & Notifications

The social layer of Pixotchi: public chat, onchain profiles and follows, share cards, plant-health notifications, activity feed, and themes.

Pixotchi is a multiplayer garden. The social layer is built in, not bolted on.

## Public chat

Tap the chat bubble in the header for the community room (on desktop it opens side-by-side with the Neural Seed AI).

<figure><img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2Ft0SWaa3ZWVxyR1k6xvYJ%2Fchat-and-ai.webp?alt=media" alt="Public chat and the Neural Seed AI assistant side by side"><figcaption><p>One button, two companions: the community and the AI</p></figcaption></figure>

House rules, enforced automatically: 200 characters per message, one message per 3 seconds, spam filtered. Messages naturally expire after 24 hours; it's a garden fence chat, not a forum. Names show as your ENS or Basename when you have one.

## Profiles & follows

Tap any player, in chat, on leaderboards, or on the map, to open their profile: their plants, lands, and stats. **Follow** players you like; follows live on the [Ethereum Follow Protocol](https://efp.app), an open onchain social graph that belongs to you, not to Pixotchi.

## Share cards

Use a mint’s share button to open a prepared post for Farcaster or X. Review and publish it in that service; generating a share card does not post it automatically.

## Notifications

Plant-care notifications target plants with less than 12 hours of lifetime remaining. Enable notifications in a supported Coinbase Wallet (formerly Base App) or Farcaster client. The scheduled check runs every two hours, with throttling to avoid repeated alerts; delivery depends on the host and notification service. Keep checking your plants’ timers directly.

## Activity feed

The **Activity** tab streams the last 24 hours of onchain events: attacks, kills, mints, arcade wins, upgrades, quests, casino results, raids. View the whole game or filter to just you (incoming versus outgoing included). Everything links back to the transaction, because everything *is* a transaction.

## Make it yours

Eight color themes, optional ambient music, a snowy winter mode, and a broadcast system where the team posts announcements in-app. And for the curious: legend speaks of a **Secret Garden** that opens only to those who dial the themes in just the right order...


# Neural Seed (AI Assistant)

Neural Seed, Pixotchi's built-in AI assistant: what it can see, what it will never do, and how to get the most from it.

Neural Seed is the AI helper living inside the chat button, and unlike a generic chatbot, it can actually *see your garden*. Ask it "what should I do next?" and it will notice your dying plant, your unclaimed Bee Farm TOD, and your idle farmers, then give you a step-by-step plan.

## What it can do

Neural Seed reads live game and onchain data about **your** account:

* **Triage**: "What needs my attention?" returns a prioritized care plan across plants and lands.
* **Explain:** game mechanics and available live prices. Ask it to check current data, and confirm the transaction terms in the app.
* **Investigate**: "What happened to my plant?" checks lifecycle events, attacks, and kills.
* **Scout**: attack targets, raid candidates, quest readiness, mission progress, market pulse.
* **Guide:** navigation such as Farm > Lands > your land > Town > Warehouse. Check the panel for the available Collect or Apply action.

## Transaction access and answer limits <a href="#what-it-will-never-do-by-design" id="what-it-will-never-do-by-design"></a>

Neural Seed’s game tools are **read-only**: they cannot sign or submit wallet transactions. Behavioral rules guide its answers, but they are not guarantees of accuracy.

* It never signs, sends, or prepares transactions. It can't touch your wallet or your assets.
* It is instructed to stay within game guidance and avoid financial advice or price predictions. Its answers can still be wrong; verify costs and rules in the relevant app panel.
* Its tools expose selected game data and exclude private operational information. Public wallet and game activity can be inspected through those tools.
* Its instructions treat retrieved messages and data as information rather than commands. That is a defensive design, not a guarantee that an AI answer will always be correct.

Neural Seed can explain a wallet action, but cannot perform it. Review the actual game panel and wallet prompt yourself; text generated by the assistant is not a transaction confirmation.

## Asking about care items

Ask Neural Seed to check the live Garden catalogue for an item's SEED price, PTS grant, added TOD, and availability. For example: **"Compare Raincloud and Moonlight for TOD, or Everdew and Superbloom for PTS and TOD."**

The care-item knowledge covers **Superbloom, Everdew, and Raincloud** and routes players to **Farm > Plants > select a plant > Garden shop**. Read [Care Items (Elements)](/game-mechanics/elements) for the complete 12-item catalogue, prices, PTS, and TOD.

PTS answers should use the same human-readable units as the app: **250,000 PTS**, for example. TOD should be described as added lifetime, such as **+14 days**. Ask for a fresh catalog check if a previous answer conflicts with the Garden shop; live availability and purchase terms take priority.

## Practical notes

|                 |                                                                          |
| --------------- | ------------------------------------------------------------------------ |
| Where           | Chat button, **AI** tab (own pane on desktop)                            |
| Message limit   | 300 characters per message                                               |
| Daily allowance | Default allowance: 100 messages per day; the configured limit can change |
| Scope           | Pixotchi only; it politely declines off-topic questions                  |

{% hint style="success" %}
**A useful starting prompt:** “I’m new to the game, what should I do next?” Neural Seed can inspect available account data and suggest a care plan. Treat the result as guidance and review each action yourself.
{% endhint %}


# Economy & Tokens

SEED, LEAF, and PIXOTCHI: how the game uses each token, where rewards come from, and which values can change.

Pixotchi runs on a three-token system where each token has one clear job, and the app uses public smart contracts on Base for token transfers and gameplay payments.

| Flow                          | What happens                                                                                                                                 |
| ----------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------- |
| Taxable SEED trades           | Current fee split: 2% revenue sharing, 2% team, 1% liquidity. Exemptions and recognized pairs matter.                                        |
| Eligible SEED plant purchases | A configured portion is burned; land mints and other SEED uses follow different payment rules.                                               |
| SEED staking                  | Accrues LEAF at the current reward ratio; withdrawing does not require a fixed lock-up period.                                               |
| LEAF upgrades                 | Spend and burn LEAF to build or upgrade. Obtain LEAF through staking, rewards, trades, or transfers.                                         |
| PIXOTCHI utility              | Pays for supported speed-ups, troop training, batch actions, and casino features. Some payments go to a dead address; bets use reward pools. |
| Creator-fee revenue           | Can support ecosystem funding and discretionary buybacks; it is not a promised return to token holders.                                      |

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Economy Overview</strong></td><td>The full picture: taxes, burns, sinks, and sustainability.</td><td><a href="/tokens/economy-overview">Economy Overview</a></td></tr><tr><td><strong>SEED</strong></td><td>The core currency. 20M initial supply, burns, and configurable trading fees.</td><td><a href="/tokens/seed-token">SEED Token</a></td></tr><tr><td><strong>LEAF</strong></td><td>The progression resource: earned by staking, burned by building.</td><td><a href="/tokens/leaf-token">LEAF Token</a></td></tr><tr><td><strong>Staking</strong></td><td>Stake SEED, earn LEAF continuously, no lock-ups.</td><td><a href="/tokens/staking">Staking</a></td></tr><tr><td><strong>PIXOTCHI</strong></td><td>The ecosystem coin on Zora: utility, burns, and buyback fuel.</td><td><a href="/tokens/pixotchi-token">PIXOTCHI Token</a></td></tr><tr><td><strong>How to Get SEED</strong></td><td>In-app swap and supported exchanges (plus one warning).</td><td><a href="/tokens/seed-token/how-to-buy">How to Get SEED</a></td></tr></tbody></table>

## The one-paragraph version

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="SEED" data-size="line"> **SEED** (20M initial supply) is the money: minting, items, and fees. Trading it pays a 5% tax that funds the **ETH rewards pool**, and eligible plant purchases burn a configured share of the payment; land minting and other uses follow different rules. Staking SEED mints <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FCdm40QUyGmZGfzl3Rg8H%2Fleaf.png?alt=media" alt="LEAF" data-size="line"> **LEAF**, a transferable game resource that land development consumes (and burns, 100%). <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FGL4dG57rwcjPIfPYOlYb%2Fcc.png?alt=media" alt="PIXOTCHI" data-size="line"> **PIXOTCHI**, the creator coin on Zora, powers convenience and advanced features (speed-ups, casino chips, batch actions, troops) with several of its sinks burning too, while creator-fee revenue can support ecosystem funding and discretionary SEED buybacks.

{% hint style="warning" %}
**Not financial advice.** Pixotchi tokens are game assets. Nothing in these docs is investment advice, and no statement here is a promise of value or returns. Play because it's fun.
{% endhint %}


# Economy Overview

How SEED trading fees, gameplay burns, LEAF emissions, and PIXOTCHI utility interact, with a dated supply snapshot.

Pixotchi uses several different flows: taxable SEED trading can fund ETH rewards, plant purchases burn part of their payment, and staking emits LEAF that building upgrades consume. These are game-economy mechanisms, not guarantees of stability or returns.

## The two engines

### Engine 1: trading funds rewards

At the 12 September 2026 snapshot, **taxable SEED buys and sells on recognized market-maker pairs** charged 5%. Fee-exempt addresses and unrecognized pairs are exceptions. The split was:

| Share  | Destination                                                         |
| ------ | ------------------------------------------------------------------- |
| **2%** | The **ETH rewards pool**, distributed continuously to plants by PTS |
| **2%** | Development and operations                                          |
| **1%** | Automated liquidity strengthening                                   |

Plant rewards are paid in ETH rather than newly minted SEED. The amount available still depends on collected fees, contract processing, and trading activity.

### Engine 2: gameplay burns supply

When you spend SEED inside the game (minting, items, fences, revives, renames), the contract splits the payment onchain: **70% burned forever, 30% recycled** into rewards and operations.

> At the 12 September 2026 snapshot, SEED’s totalSupply was about **18,987,157**, compared with 20,000,000 initially minted: about **1,012,843 SEED** had been removed from totalSupply. Another roughly **49,502 SEED** sat at the dead address and remains included in totalSupply. These are distinct measures; neither is a complete circulating-supply calculation.

## Every sink in the game

| You spend                                    | Where it goes                              |
| -------------------------------------------- | ------------------------------------------ |
| SEED on mints, items, fences, revives, names | **70% burned**, 30% rewards and ops        |
| SEED on land mints and barracks builds       | Rewards and ops                            |
| LEAF on building upgrades                    | **100% burned**                            |
| PIXOTCHI on troop training                   | **100% burned**                            |
| PIXOTCHI on batch-action fees                | **100% burned**                            |
| PIXOTCHI on instant building upgrades        | **100% burned**                            |
| Casino bets (any token)                      | Circulate through the onchain reward pools |
| Marketplace SEED and LEAF trades             | Player to player, **zero fee**             |

## Supply snapshot — 12 September 2026 <a href="#live-supply-picture-august-2026" id="live-supply-picture-august-2026"></a>

| Metric              | Value                                                                                |
| ------------------- | ------------------------------------------------------------------------------------ |
| SEED total supply   | 20,000,000 initial; \~18,987,157 totalSupply after supply-reducing burns             |
| SEED burned to date | \~1,012,843 removed from totalSupply; \~49,502 additionally held at the dead address |
| SEED staked         | \~3,318,589 SEED, about 17.5% of totalSupply                                         |
| LEAF emission       | \~3.33 per staked SEED per day, burned by land upgrades                              |
| PIXOTCHI supply     | 1,000,000,000 totalSupply; \~20,136,125 held at the dead address                     |
| Plants minted       | 22,460 across five strains                                                           |
| Lands minted        | 1,162 of 20,000                                                                      |

The in-app Swap > Info screen shows the live burn percentage and daily reward flow at any moment; independent views live on [Dune and DexScreener](/links).

## Why this design holds up

* **Rewards depend on activity.** ETH rewards are not SEED inflation, but that does not eliminate market, liquidity, contract, or sustainability risks.
* **Playing is deflationary.** The more people play, the scarcer SEED gets. Engagement tightens the economy instead of stretching it.
* **LEAF is a transferable progression token.** Staking produces it and upgrades consume it. Marketplace prices depend on supply and demand; the contract does not guarantee stable development costs.
* **Configuration can change.** Administrators can adjust supported parameters and upgrade game contracts. Review the current app values before transacting.

{% hint style="warning" %}
**Adjustable fees and game settings:** SEED’s owner can change buy and sell fee components, capped at 5% total per side, as well as fee exemptions and recognized pairs. Game prices and reward settings can also change. This page is a dated snapshot, not a live feed.
{% endhint %}

{% hint style="info" %}
Snapshot: Base mainnet block [51,230,503](https://basescan.org/block/51230503), 12 September 2026 at 21:59:13 UTC. Supply and staking totals change. This snapshot does not verify historical team-allocation claims or future buyback commitments.
{% endhint %}


# SEED Token

SEED’s initial supply, burn behavior, current trading-fee configuration, gameplay uses, and linked token audit.

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="SEED" data-size="line"> **SEED is the currency of Pixotchi.** Most strains are minted with it (TYJ uses JESSE), every item is priced in it, and its trading activity funds the ETH that players earn.

|                     |                                                                                                  |
| ------------------- | ------------------------------------------------------------------------------------------------ |
| **Contract (Base)** | `0x546D239032b24eCEEE0cb05c92FC39090846adc7`                                                     |
| **Total supply**    | 20,000,000 initially minted; no external mint function. Supply-reducing burns lower totalSupply. |
| Current totalSupply | \~18,987,157 totalSupply at 12 September 2026; this is not a circulating-supply estimate         |
| **Launch**          | Initial supply minted at deployment on 1 February 2024; original SEED/WETH pool on BaseSwap      |
| **Team allocation** | The contract alone does not establish the team’s complete historical allocation or purchases     |
| **Tax**             | 5% on DEX buys and sells (transfers and gameplay untaxed)                                        |
| **Audit**           | [BlockSAFU](https://blocksafu.com/audit/0x546D239032b24eCEEE0cb05c92FC39090846adc7)              |

## Supply at deployment <a href="#the-fair-launch-story" id="the-fair-launch-story"></a>

SEED’s contract was deployed on **1 February 2024** and minted 20 million tokens to its deployer in the constructor. It has no external mint function. Review the [deployment transaction](https://basescan.org/tx/0x41d3ef5e78563acdc2e6d43d248f71244fdf1f40675e4f3d4e488057e9a85f40) and subsequent transfers for the launch distribution.

## What the 5% tax does

|    |                                                                                                   |
| -- | ------------------------------------------------------------------------------------------------- |
| 2% | **Player rewards**: funds the [ETH pool](/game-mechanics/rewards-p2e-model) paid to plants by PTS |
| 2% | Development and operations                                                                        |
| 1% | Automated liquidity                                                                               |

Fees apply to non-exempt buys and sells involving recognized market-maker pairs. Ordinary wallet transfers are untaxed. The owner can adjust the fee components up to 5% per side and change exemptions and recognized pairs.

## What SEED is for

* [Minting plants](/game-mechanics/minting-plants) (10 to 40 SEED) and [lands](/game-mechanics/lands) (500 SEED)
* [Care items](/game-mechanics/elements), [fences](/game-mechanics/attacks-and-defense), revives, and plant names
* [Staking](/tokens/staking) to earn LEAF (\~3.33 per SEED per day)
* [Casino](/game-mechanics/lands/casino) chips and [Marketplace](/game-mechanics/lands/marketplace) trading
* Quest loot: quests pay SEED back out to players

Eligible plant purchases burn a configured share of their SEED payment. Land mints, staking, casino bets, and marketplace trades follow different payment rules. See [Economy Overview](/tokens/economy-overview) for the dated supply snapshot.

## Getting SEED

Use the [How to Get SEED](/tokens/seed-token/how-to-buy) guide to review supported routes, transfer-tax handling, and minimum received.

{% hint style="warning" %}
SEED is a game token, not an investment product. No claims are made about price or returns; markets fluctuate and taxes apply to trades. Check your local regulations, and never play with funds you can't afford to lose.
{% endhint %}


# How to Get SEED

Get SEED through the in-app swap or a compatible external route, and review token tax, minimum received, slippage, and the contract address.

## The easy way: swap in-app

Open the **Swap** tab in [the game](https://mini.pixotchi.tech) and trade ETH (or USDC) for SEED in one tap. The in-app swap:

* Uses KyberSwap aggregation for supported routes and a BaseSwap route where configured; no route guarantees the best price across every venue.
* handles the 5% SEED tax and slippage automatically, so the quote you see already accounts for it,
* supports smart-wallet bundles, so there's no separate approval dance.

Smart-wallet users barely need this page at all: **ETH mode** lets you pay for mints and items directly in ETH, swapping behind the scenes in the same transaction.

## Other places to trade

* **Original BaseSwap pool:** the [SEED/WETH contract](https://basescan.org/address/0xAA6a81A7df94DAb346e2d677225caD47220540C5) is an onchain pool. The former baseswap.fi website showed a parked domain page at this review and is no longer listed here as a trading destination. Use the in-app swap or a compatible aggregator.
* [**KyberSwap**](https://kyberswap.com/swap/base/eth-to-0x546d239032b24eceee0cb05c92fc39090846adc7): aggregated routing
* **Coinbase Wallet (formerly Base App)**: search SEED on Base and swap natively

{% hint style="danger" %}
**Check transfer-tax compatibility.** SEED charges tax on qualifying trades. The in-app swap supports this behavior. Uniswap V3 does not support fee-on-transfer tokens, but that is not a blanket statement about every Uniswap version or route. Check an external venue’s current support and minimum received before trading.
{% endhint %}

## If you're swapping manually

Do not add 5% again if an external quote already includes the token tax. Check whether the displayed output is gross or net, then review minimum received and price impact. The in-app swap accounts for the configured 5% SEED tax and a separate 0.75% market-slippage allowance; a changing quote or unsupported route can still require a retry.

## Market data

* Chart in-app: **Swap > Chart** (live SEED/WETH)
* [DexScreener](https://dexscreener.com/base/0x546D239032b24eCEEE0cb05c92FC39090846adc7) / [DEXTools](https://www.dextools.io/app/en/base/pair-explorer/0xaa6a81a7df94dab346e2d677225cad47220540c5) / [CoinGecko](https://www.coingecko.com/en/coins/seed-2)

Verify the contract address before any manual trade: `0x546D239032b24eCEEE0cb05c92FC39090846adc7` ([BaseScan](https://basescan.org/token/0x546D239032b24eCEEE0cb05c92FC39090846adc7)).

{% hint style="info" %}
Reference: [Uniswap V3 token integration limits](https://developers.uniswap.org/docs/protocols/v3/concepts/unsupported-tokens). Third-party wallet and DEX routes can change independently of Pixotchi.
{% endhint %}


# LEAF Token

LEAF is a transferable progression token earned through staking and other rewards, spent on upgrades, and traded in the in-game marketplace.

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FCdm40QUyGmZGfzl3Rg8H%2Fleaf.png?alt=media" alt="LEAF" data-size="line"> **LEAF is what patience mints.** It exists for exactly one purpose: turning long-term SEED commitment into land development. Its primary role is game progression; its price and market behavior are not guaranteed.

|                                      |                                                                                                                                           |
| ------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------- |
| **Contract (Base)**                  | `0xE78ee52349D7b031E2A6633E07c037C3147DB116`                                                                                              |
| **How it's earned**                  | [Staking SEED](/tokens/staking): \~3.33 LEAF per SEED per day                                                                             |
| **Also from**                        | [Quests](/game-mechanics/lands/farmer-quests) (5,000 to 50,000), [SpinLeaf](/game-mechanics/arcade) (50,000 jackpot), events and airdrops |
| **What it buys**                     | Village and Town upgrades; listed LEAF costs range from 400K to 18M, depending on building and level                                      |
| **External listing**                 | External listings are not controlled or guaranteed by the game                                                                            |
| **Trading**                          | Player-to-player in the in-game Marketplace; ERC-20 transfers are also supported                                                          |
| When spent on LEAF building upgrades | **100% burned**                                                                                                                           |

## Why LEAF exists

LEAF is the resource used for timed building upgrades. You can earn it through staking and selected rewards, or obtain it through transfers and trades.

1. **Stake SEED** and LEAF accrues in real time (no lock-up, unstake whenever).
2. **Spend LEAF** on buildings and it's burned, permanently.
3. **Buildings produce** PTS and TOD for your plants, which grow your [ETH share](/game-mechanics/rewards-p2e-model).

Staking issues LEAF and construction burns it. You can buy or sell LEAF through the [Marketplace](/game-mechanics/lands/marketplace), where prices are set by player orders. LEAF transfers are not restricted to the game.

{% hint style="info" %}
LEAF costs can be large: check both the token amount and the time needed to earn it at your current stake. The staking dialog shows your estimated daily rate; marketplace orders provide a separate way to obtain LEAF.
{% endhint %}


# Staking

Stake SEED to earn LEAF continuously. No lock-ups, claim anytime, unstake anytime. Rates, flow, and strategy.

Staking is Pixotchi's patience engine: lock nothing, commit everything. Deposit SEED, watch LEAF accrue by the second, and withdraw whenever you like.

<figure><img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2Fgm6RGUCmWOUMPUtiqi0S%2Fstaking.webp?alt=media" alt="The Stake SEED dialog showing balance, reward rate and unclaimed LEAF"><figcaption><p>Approve once, then stake, claim, and unstake freely</p></figcaption></figure>

## The deal

|                                  |                                                                                                                                                                                                                                                              |
| -------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| **You stake**                    | <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="" data-size="line"> SEED                                                |
| **You earn**                     | <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FCdm40QUyGmZGfzl3Rg8H%2Fleaf.png?alt=media" alt="" data-size="line"> **\~3.33 LEAF per SEED per day**, accruing in real time |
| **Lock-up**                      | None. Unstake any amount, anytime                                                                                                                                                                                                                            |
| **Claiming**                     | Anytime, no penalty                                                                                                                                                                                                                                          |
| **Where**                        | The **Stake** button in the header, the Stake House on your land, or [stake.pixotchi.tech](https://stake.pixotchi.tech)                                                                                                                                      |
| **Currently staked (game-wide)** | \~3.32M SEED at 12 September 2026 (about 17.5% of totalSupply)                                                                                                                                                                                               |

The rate is a live onchain setting (checked 12 September 2026); the dialog always shows the current ratio and your projected daily earnings.

## How to stake

1. Tap **Stake** in the header.
2. If prompted, approve enough SEED for the amount you want to stake. Approval can be required again if its allowance is insufficient, reduced, or revoked.
3. Enter an amount, tap **Stake**. Done: LEAF starts accruing immediately.
4. Return anytime to **Claim** rewards or **Unstake**.

Staking and claiming both count toward daily missions, two of the easiest Rocks on the board.

## Staking without the game

Not everyone holding SEED wants to run a farm. [**stake.pixotchi.tech**](https://stake.pixotchi.tech) is a standalone staking app that does exactly one job: connect, stake SEED, watch LEAF accrue, claim, unstake.

* **Same contract, same position.** It reads and writes the same onchain staking contract as the game, so your stake, your accrued LEAF, and your place on the Stakers leaderboard are identical on both. Stake in the app, claim on the website, and nothing changes.
* **Check the wallet address.** The staking site and game can access the same onchain position when connected to the same Base address. The same email or login provider alone does not prove that two apps use the same wallet.
* **Nothing else to learn.** Useful if you are managing a large position from a desktop, or you simply want the numbers without the farm around them.

Everything else stays in the [game](https://mini.pixotchi.tech): items, buildings, quests, and the rest. Daily missions are tracked by the game app, so if you are chasing the **Stake SEED** or **Claim stake rewards** Rocks, do those from the app.

## Why stake? The strategic view

Timed building upgrades use LEAF. You can earn it by staking or eligible rewards, or obtain it from other players; supported instant upgrades use PIXOTCHI.

* **Spender path:** buy items with SEED forever (70% burned each time; generous to the economy, pricey for you).
* **Staking path:** deposit SEED to accrue LEAF, then use that LEAF for development. Unstaking returns the token amount withdrawn; the SEED market price and the value of rewards are not guaranteed.

Staking can support your farming plans without repeatedly purchasing LEAF. Compare the displayed rate, upgrade requirements, and your intended use before choosing an amount.

{% hint style="info" %}
Rewards scale with the pool: the emission rate is per staked SEED, set onchain, and adjustable as the economy evolves. The app always shows live numbers before you commit.
{% endhint %}


# PIXOTCHI Token

PIXOTCHI’s creator-coin role, current game utilities, token supply, and the distinction between onchain burns and discretionary ecosystem funding.

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FGL4dG57rwcjPIfPYOlYb%2Fcc.png?alt=media" alt="PIXOTCHI" data-size="line"> **PIXOTCHI** is the ecosystem's third token: a creator coin launched through the [Zora](https://zora.co) framework, adapted from social speculation into genuine game utility. Where SEED is the money and LEAF is the grind, PIXOTCHI is the *convenience and expansion* layer.

|                     |                                                                                                                                                                                           |
| ------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Contract (Base)** | `0xA2EF17bb7Eea1143196678337069dFa24D37d2ac`                                                                                                                                              |
| **Total supply**    | 1,000,000,000, fixed (verified onchain)                                                                                                                                                   |
| **Distribution**    | Zora’s documented creator-coin model: 50% open market and 50% creator allocation vested linearly over five years. Check this token’s allocation contracts for its specific vesting dates. |
| **Venue**           | Zora creator-coin markets                                                                                                                                                                 |
| **Fee flywheel**    | Creator-fee revenue may be used for ecosystem funding and SEED buybacks; this is an operational policy, not an automatic guarantee of token returns                                       |

## What PIXOTCHI does in the game today

Implemented utilities are listed below. Availability depends on app flags, contract settings, and the selected feature. Costs are rounded snapshots; review the app’s current quote.

| Utility                                                                   | Cost                                                       | Burned? |
| ------------------------------------------------------------------------- | ---------------------------------------------------------- | ------- |
| **Instant building upgrades**                                             | Village: \~1,500–35,000 per level; Town costs differ       | **Yes** |
| **Casino chips**                                                          | 25,000 to 150,000 per game (30,000 to 75,000 in Blackjack) | No      |
| **Troop training** ([Barracks](/game-mechanics/lands/barracks-and-raids)) | 2,000 / 500 per troop                                      | **Yes** |
| **Batch Claim fee** (150 buildings per tap)                               | Configured in the app; review the fee per batch            | **Yes** |
| **Batch Quests fee** (100 farmers per tap)                                | Configured in the app; charged once per run                | **Yes** |
| **Casino construction**                                                   | 500,000 one-time                                           | No      |

The pattern: PIXOTCHI buys *time and scale*, exactly the things power players value, and most of its sinks (speed-ups, troops, batch fees) burn supply outright. Verified onchain: the speed-up payment receiver is the dead address.

## Why it exists

The creator coin provides a separate token for convenience features, campaigns, and ecosystem funding. Distributions and buybacks require their own records; holding PIXOTCHI does not create a guaranteed claim on SEED buybacks or revenue.

## The token trinity, complete

* <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="" data-size="line"> **SEED**: the economy. Fair-launched, taxed for [rewards](/game-mechanics/rewards-p2e-model), burned by play.
* <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FCdm40QUyGmZGfzl3Rg8H%2Fleaf.png?alt=media" alt="" data-size="line"> **LEAF**: the progression. Earned by [staking](/tokens/staking), burned by [building](/game-mechanics/lands/buildings-and-production).
* <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FGL4dG57rwcjPIfPYOlYb%2Fcc.png?alt=media" alt="" data-size="line"> **PIXOTCHI**: the accelerant. Traded on Zora, spent on power features, burned by armies and batch fees.

The tokens have different primary roles, with some overlap in payments such as casino bets. Their prices and demand can change independently.

{% hint style="warning" %}
PIXOTCHI is a volatile creator-coin market asset. Utility described here is current and real, but nothing on this page is financial advice, and future features can evolve with the game.
{% endhint %}

{% hint style="info" %}
Reference: [Zora’s creator-coin model](https://support.zora.co/en/articles/6316801). This explains the platform model; it does not verify how a particular creator spent allocations or fee revenue.
{% endhint %}


# Trust & Security

Pixotchi’s token audit, onchain state, upgrade permissions, offchain services, and official verification links.

Pixotchi’s assets and core gameplay settle in smart contracts on Base. Public state and transaction records help you inspect the system, but do not remove contract, administrator, service, or market risks.

<figure><img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F6sK1BCLWQPgreeLqdiWV%2Fbuilt-on-base.webp?alt=media" alt="Pixotchi is built on Base"><figcaption><p>Game assets and settlement on Base</p></figcaption></figure>

## The receipts

* **Onchain settlement.** Core game actions and asset transfers settle on Base. Some contracts are upgradeable or configurable, and some actions depend on offchain services.
* **Audited token.** SEED's contract was audited by [BlockSAFU](https://blocksafu.com/audit/0x546D239032b24eCEEE0cb05c92FC39090846adc7).
* **Supply history.** SEED’s constructor minted 20 million tokens at deployment on 1 February 2024. Its transfer history records subsequent distribution and burns.
* **Onchain rewards math.** The game accounts for ETH rewards using plant PTS. Administrators and upgrades remain relevant to the system; public visibility is not a guarantee of immutable behavior.
* **Deployment history.** SEED’s current contract dates to February 2024. Individual game extensions and services have their own deployment and upgrade histories.
* **Public pulse.** [status.pixotchi.tech](https://status.pixotchi.tech) reports live health and latency for all eight moving parts: the app, the [staking app](https://stake.pixotchi.tech), the RPC cluster, the indexer, the database, notifications, the Farcaster Mini App, and Base mainnet. A public [Dune dashboard](https://dune.com/pixotchi/dashboard) tracks ecosystem analytics.

## Honest disclosures

The main permissions and service dependencies to understand are:

* **Settings can change.** The app reads current values where supported; these docs contain dated snapshots. Administrators can change prices, production rates, reward ranges, and other permitted settings.
* **Contracts are upgradeable.** The Plant and Land systems use modular upgradeable architectures (details) so features ship without asset migrations. Upgrades are visible onchain the moment they happen.
* **Offchain dependencies.** Chat, notifications, missions, and Neural Seed use server infrastructure. Blackjack also relies on server-signed randomness; casino payouts depend on funding and approvals. Token ownership and final settlement are onchain.
* **The AI can't touch your wallet.** Neural Seed is architecturally read-only. It cannot sign, send, or prepare transactions.

## Protect yourself

{% hint style="danger" %}
**The only official app is** [**mini.pixotchi.tech**](https://mini.pixotchi.tech) (and "Pixotchi Mini" inside Coinbase Wallet (formerly Base App) / Farcaster). The team will **never** DM you first, never ask for your seed phrase, and never ask you to "validate" or "sync" your wallet. Every official link lives on the Links page. Bookmark it.
{% endhint %}

* Verify contract addresses against the Contracts page before interacting manually.
* Use a SEED route that supports its transfer tax. See [How to Get SEED](/tokens/seed-token/how-to-buy) for quote and compatibility checks.
* Found a vulnerability? Report it responsibly through the official channels, with minimal public details please.

## The philosophy

Pixotchi is an independent, long-term project. No seasonal cash-grab, no VC exit timeline. The bet is simple: build a genuinely fun game with a genuinely honest economy, in public, for years. Everything above exists so you don't have to take that on faith.

{% hint style="info" %}
The linked BlockSAFU report covers the **SEED token** and was released on 1 February 2024. It is not an audit of every current Plant or Land extension, casino, server, or frontend. Reviewing these docs is also not a security certification.
{% endhint %}


# Smart Contracts

Main Pixotchi contract and token addresses on Base, with notes on Plant extensions, Land facets, upgradeability, and service dependencies.

Everything below lives on **Base mainnet** (chain ID 8453). Tap any address to inspect it on BaseScan. That's the point.

## Tokens

| Token                                                                                                                                                                                                                               | Standard                            | Address                                                                                                               |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------- | --------------------------------------------------------------------------------------------------------------------- |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="" data-size="line"> **SEED**                   | ERC-20 (taxed, audited)             | [`0x546D239032b24eCEEE0cb05c92FC39090846adc7`](https://basescan.org/token/0x546D239032b24eCEEE0cb05c92FC39090846adc7) |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FCdm40QUyGmZGfzl3Rg8H%2Fleaf.png?alt=media" alt="" data-size="line"> **LEAF**                       | ERC-20 (transferable game resource) | [`0xE78ee52349D7b031E2A6633E07c037C3147DB116`](https://basescan.org/token/0xE78ee52349D7b031E2A6633E07c037C3147DB116) |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FGL4dG57rwcjPIfPYOlYb%2Fcc.png?alt=media" alt="" data-size="line"> **PIXOTCHI**                     | ERC-20 (Zora creator coin)          | [`0xA2EF17bb7Eea1143196678337069dFa24D37d2ac`](https://basescan.org/token/0xA2EF17bb7Eea1143196678337069dFa24D37d2ac) |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F9FIcYokCV5gmUS0cJGW7%2Fjessetoken.png?alt=media" alt="" data-size="line"> JESSE (TYJ mint payment) | ERC-20 (external)                   | [`0x50f88fe97f72cd3e75b9eb4f747f59bceba80d59`](https://basescan.org/token/0x50f88fe97f72cd3e75b9eb4f747f59bceba80d59) |

## Game contracts

| Contract                   | Standard                         | Address                                                                                                                 |
| -------------------------- | -------------------------------- | ----------------------------------------------------------------------------------------------------------------------- |
| **Plants** (current)       | ERC-721, ERC-7504 dynamic router | [`0xeb4e16c804AE9275a655AbBc20cD0658A91F9235`](https://basescan.org/address/0xeb4e16c804AE9275a655AbBc20cD0658A91F9235) |
| **Lands**                  | ERC-721A, EIP-2535 Diamond       | [`0x3f1F8F0C4BE4bCeB45E6597AFe0dE861B8c3278c`](https://basescan.org/address/0x3f1F8F0C4BE4bCeB45E6597AFe0dE861B8c3278c) |
| **Staking** (SEED to LEAF) | Staking20                        | [`0xF15D93c3617525054aF05338CC6Ccf18886BD03A`](https://basescan.org/address/0xF15D93c3617525054aF05338CC6Ccf18886BD03A) |
| SEED/WETH LP               | BaseSwap V2 pair                 | [`0xAA6a81A7df94DAb346e2d677225caD47220540C5`](https://basescan.org/address/0xAA6a81A7df94DAb346e2d677225caD47220540C5) |
| Plants V1                  | ERC-721, **deprecated**          | [`0x9FdE194ae83Aed15DFc77bE30552Fb8651B366A6`](https://basescan.org/address/0x9FdE194ae83Aed15DFc77bE30552Fb8651B366A6) |

## Architecture, briefly

**Plants: a dynamic router (ERC-7504).** The current Plant address delegates functions to extensions for game logic, the shop, arcade games, fences, and other features. Upgrades can change behavior at the same address. The deprecated V1 contract is separate; do not assume a V1 asset was automatically migrated.

**Lands: a diamond (EIP-2535).** Multiple facets implement NFT, Village, Town, Warehouse, Marketplace, Quest, Barracks, and casino functions at one shared contract address. Authorized diamond upgrades can replace or add those functions.

**Why upgradeable?** The Plant and Land systems can be updated through their administrative mechanisms. Prices, rates, and rewards can change. See [Trust & Security](/trust-and-security) for the trade-offs and [Economy Overview](/tokens/economy-overview) for a dated numeric snapshot.

**Onchain state, with service dependencies.** Plants, lands, buildings, warehouse resources, and reward accounting are stored or settled in these contracts. The app also depends on RPC and indexing services; missions, chat, notifications, AI, and Blackjack signing have offchain components.

## Independent data

[Dune dashboard](https://dune.com/pixotchi/dashboard) / [DexScreener](https://dexscreener.com/base/0x546D239032b24eCEEE0cb05c92FC39090846adc7)

{% hint style="info" %}
Casino token reference: **CRYPTICPOET** on Base is [0x787b7B7117848C1F9Fc79A8Fa543202c231C1Edb](https://basescan.org/token/0x787b7B7117848C1F9Fc79A8Fa543202c231C1Edb). Token availability is checked separately for each casino game.
{% endhint %}


# FAQ

Frequently asked questions about Pixotchi: dying plants, rewards, taxes, wallets, and everything players ask most.

### Do I need crypto experience to play?

No. Sign in with just an email (a secure wallet is created for you), and the in-app tutorial plus the Neural Seed AI walk you through everything. When you're comfortable, you can export that wallet or connect any other.

### How much does it cost to start?

SEED-priced strains range from **10–40 SEED** in the checked configuration; TYJ uses JESSE. The ETH or fiat cost changes with token prices. Budget separately for care items and any gas shown by your wallet. Free-claim campaigns and sponsorship are available only when enabled and eligible.

### My plant is going to die while I sleep. What do I do?

Buy TOD time: **Water** (+12h), **Pollinator** (+26h), or **Moonlight** (+75h) for trips. See Care Items. Long-term, a Bee Farm drips daily lifetime, and notifications warn you when any plant dips under 12 hours.

### My plant died. Is everything lost?

Not yet. **Revive it for 5 SEED**: it returns with a fresh 24-hour timer and **all its PTS intact**. But hurry: dead plants can be **burned by other players** (one kill per wallet per hour). If that happens, the plant is gone forever, though your accrued ETH is automatically paid out to you. Death never confiscates rewards.

### How do I actually earn ETH?

Your plant's **PTS** entitle it to a share of the ETH pool, funded by 2% of all SEED trading volume. It accrues continuously; claim it anytime, but **claiming resets that plant's PTS to zero**. Full mechanics in ETH Rewards.

### Someone attacked me! Can they kill my plant?

No. Attacks only move **points**: a successful attacker takes 0.5% of your PTS. Nobody can reduce your TOD or hurt your plant's health. If attacks annoy you, a Fence (50 SEED per day) blocks them completely.

### Why is there a 5% tax on SEED trades?

Taxable trades currently allocate 2% to revenue sharing, 2% to the team, and 1% to liquidity. Ordinary wallet transfers are untaxed. Use a route that supports SEED’s transfer tax and review the net output; see [How to Get SEED](/tokens/seed-token/how-to-buy).

### What's the difference between SEED, LEAF, and PIXOTCHI?

**SEED** pays for many plant actions and staking. **LEAF** is a transferable resource earned from staking and other rewards and burned by LEAF building upgrades. **PIXOTCHI** pays for convenience and advanced features. Some casino games accept all three.

### Is buying a Land worth it?

A Land unlocks buildings and supported utility features. Its usefulness depends on your budget, upgrade plans, and collection routine; it does not guarantee that production or rewards will repay the purchase price.

### Can I play from a Solana wallet?

Solana access is available only when the bridge is enabled. If Continue with Solana is absent, use an EVM option. The bridge supports selected plant actions, rather than the full Land and game feature set; see [Wallets & Sign-In](/getting-started/wallets-and-sign-in).

### Can I stake without playing the game?

Yes. The standalone [staking app](https://stake.pixotchi.tech) accesses the staking contract. Connect the **same Base wallet address** to use the same position; matching email addresses alone do not establish wallet identity. For task credit, stake and claim through the game app.

### Is Pixotchi safe? Where's the proof?

The linked audit covers the SEED token, not the entire game. Core gameplay settles on Base, but upgrades, administrator settings, offchain services, and funding dependencies still matter. Read [Trust & Security](/trust-and-security) and verify addresses before interacting.

### Is this financial advice? Will SEED go up?

No, and nobody knows. Pixotchi is a game; its tokens are game assets with real market risk. Play for fun, never with money you can't afford to lose, and mind your local regulations.

### The app is not loading, or a transaction is stuck. Is it me?

Check [status.pixotchi.tech](https://status.pixotchi.tech) first. It reports live health for the app, the staking app, the RPC cluster, the indexer, the database, notifications, the Farcaster Mini App, and Base itself, so you can tell a network problem from a local one in a few seconds. If everything reads operational, try a hard refresh, then ask in the community chat.

### I have a question that isn't here.

Ask Neural Seed in-app (it knows your account), drop into the community chat, or reach the team via the official links.

{% hint style="info" %}
**My transaction succeeded, but task progress is queued.** The game is retrying its offchain mission update. Check the transaction result and Tasks panel; do not repeat a payment solely because task credit has not appeared yet.
{% endhint %}


# Glossary

Every Pixotchi term in one place, from PTS and TOD to Twins, Rocks, and the token trinity.

Quick definitions for every term you'll meet in the game and these docs.

## Core stats

| Term                                                                                                                                                                                                                        | Meaning                                                                                                                 |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------- |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FxLQBOVH0mIP7Pn3jBzsn%2Fpts.svg?alt=media" alt="" data-size="line"> **PTS (Points)**        | A plant's score. Sets leaderboard rank *and* its share of the ETH rewards pool. Reset to zero when rewards are claimed. |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FicYa5rVNGdBJ2klVjx0J%2Ftod.svg?alt=media" alt="" data-size="line"> **TOD (Time of Death)** | A plant's countdown timer. At zero, the plant dies. Extended by items, buildings, arcade wins, and quests.              |
| **Level**                                                                                                                                                                                                                   | Derived from PTS; gates attack eligibility and evolves the artwork (23 stages).                                         |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FKsX2cWTcxB3QjPr3HbtP%2FStar.svg?alt=media" alt="" data-size="line"> **Stars**              | Currency earned by burning dead plants; spent on arcade plays.                                                          |
| **XP**                                                                                                                                                                                                                      | A land's lifetime activity score, earned by upgrades, trades, quests, claims, and raids.                                |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F71Zi3kxkKyzCiwFY0Q3G%2Frock.svg?alt=media" alt="" data-size="line"> **Rocks**              | Daily-mission points, up to 100 per day; ranked on the all-time Rocks board.                                            |
| **Streak**                                                                                                                                                                                                                  | Consecutive UTC days with activity. Miss a day, back to zero (your best is remembered).                                 |

## Tokens & rewards

| Term                                                                                                                                                                                                                 | Meaning                                                                                                                                                                    |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="" data-size="line"> **SEED**    | The core ERC-20 currency: 20M initial supply, supply-reducing burns, and configurable buy/sell fees capped at 5% per side.                                                 |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FCdm40QUyGmZGfzl3Rg8H%2Fleaf.png?alt=media" alt="" data-size="line"> **LEAF**        | A transferable ERC-20 used for progression: earned through staking and other rewards, burned by LEAF building upgrades, and traded in the in-game Marketplace.             |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FGL4dG57rwcjPIfPYOlYb%2Fcc.png?alt=media" alt="" data-size="line"> **PIXOTCHI**      | The Zora creator coin used for speed-ups, casino, troops, and batch fees. 1B totalSupply at the September 2026 snapshot; dead-address balances remain included.            |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F9FIcYokCV5gmUS0cJGW7%2Fjessetoken.png?alt=media" alt="" data-size="line"> **JESSE** | External Base token used to mint the TYJ strain and bet at the casino.                                                                                                     |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FeHHmJKiCzftlbkFhZGos%2Fpoet.png?alt=media" alt="" data-size="line"> **CRYPTICPOET** | External Base community token accepted at the casino tables.                                                                                                               |
| **ETH rewards pool**                                                                                                                                                                                                 | The pot funded by 2% of SEED trading volume, distributed continuously to plants pro-rata by PTS.                                                                           |
| **Claiming**                                                                                                                                                                                                         | Withdrawing a plant's accrued ETH. Pays out in full and resets that plant's PTS to zero.                                                                                   |
| **Burn**                                                                                                                                                                                                             | Removing tokens from usable supply, either by a contract burn that reduces totalSupply or a transfer to an inaccessible address. These affect totalSupply differently.     |
| **Fair launch**                                                                                                                                                                                                      | A launch described as making tokens publicly available without a reserved team or private allocation. Verify allocation claims against the project’s distribution records. |

## Plant life

| Term                                                                                                                                                                                                            | Meaning                                                                                                                                                                                                                                         |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Strain**                                                                                                                                                                                                      | A plant family (Flora, Taki, Rosa, Zest, TYJ) with its own art, price, and supply cap.                                                                                                                                                          |
| **Elements / Care items**                                                                                                                                                                                       | Consumable Garden shop items that add PTS, TOD, or both to a living plant. The 12-item catalogue includes Raincloud, Everdew, and Superbloom, with four items in each group. See [Care Items](/game-mechanics/elements) for prices and effects. |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FTKwIZP95wPnYQcR0rRLd%2FFence.png?alt=media" alt="" data-size="line"> **Fence** | The defense item: blocks all incoming attacks while active (50 SEED per day, up to 30 days).                                                                                                                                                    |
| **Revive**                                                                                                                                                                                                      | Bringing a dead plant back for 5 SEED. Fresh 24h timer, PTS kept.                                                                                                                                                                               |
| **Kill / Burn**                                                                                                                                                                                                 | Destroying someone's *dead* plant for a star. The victim's ETH auto-pays out to them.                                                                                                                                                           |
| **Arcade**                                                                                                                                                                                                      | The Box Game (free daily) and SpinLeaf (star-powered wheel): mini-games paying PTS, TOD, and LEAF.                                                                                                                                              |

## Land life

| Term                      | Meaning                                                                                                                  |
| ------------------------- | ------------------------------------------------------------------------------------------------------------------------ |
| **Village buildings**     | The producers: Solar Panels, Soil Factory, Bee Farm.                                                                     |
| **Town buildings**        | The feature buildings: Stake House, Warehouse, Marketplace, Farmer House, Casino, Barracks.                              |
| **Warehouse**             | Your land's holding tank for produced PTS and TOD, applied to plants of your choice. Collected stock is safe from raids. |
| **Farmer House / Quests** | Timed adventures (3/6/12h) paying SEED, LEAF, PTS, TOD, or XP. Loot bags expire in \~8 minutes, so open fast.            |
| **Marketplace**           | The fee-free onchain SEED and LEAF order book.                                                                           |
| **Barracks / Raids**      | Troop warfare: Swordsmen attack, Phalanxes defend, winners loot 15% of the target's uncollected production.              |
| **Speed-up**              | Finishing a building upgrade instantly by paying PIXOTCHI.                                                               |

## Tech & access

| Term                    | Meaning                                                                                                                                |
| ----------------------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| **Base**                | The Ethereum L2 where Pixotchi’s game assets and transactions settle. Some supporting services run offchain.                           |
| **Mini App**            | Pixotchi running natively inside Coinbase Wallet (formerly Base App) or Farcaster clients.                                             |
| **Smart wallet**        | An account-abstraction wallet (like Base Account) enabling gas sponsorship and one-tap bundles.                                        |
| **Sponsored / gasless** | Gas paid by a sponsor for eligible transactions when the wallet and service support it. Plant ETH claims are not sponsored by the app. |
| **ETH mode**            | Paying ETH for supported SEED purchases through a bundled swap and action. It does not apply to every SEED use.                        |
| **Twin**                | A Base smart account controlled through a supported Solana bridge, available only when that bridge is enabled.                         |
| **Neural Seed**         | The read-only in-game AI assistant.                                                                                                    |
| **Diamond / Router**    | The upgradeable contract architectures behind Lands (EIP-2535) and Plants (ERC-7504).                                                  |
| **Basename / ENS**      | Onchain usernames shown across chat and leaderboards.                                                                                  |
| **EFP**                 | Ethereum Follow Protocol, the open social graph behind in-game follows.                                                                |


# Official Links

Every official Pixotchi link: app, socials, analytics, audits, and where to get help. Bookmark this page and trust nothing else.

{% hint style="danger" %}
**Anti-scam rule:** if a link isn't on this page, treat it as unofficial. The team never DMs first and never asks for seed phrases or wallet "validation".
{% endhint %}

## Play

|              |                                                                                            |
| ------------ | ------------------------------------------------------------------------------------------ |
| **The game** | [mini.pixotchi.tech](https://mini.pixotchi.tech)                                           |
| **Mini App** | Search **"Pixotchi Mini"** in Coinbase Wallet (formerly Base App) or Farcaster, under Apps |
| **Website**  | [pixotchi.tech](https://pixotchi.tech)                                                     |
| **Staking**  | [stake.pixotchi.tech](https://stake.pixotchi.tech)                                         |
| **Status**   | [status.pixotchi.tech](https://status.pixotchi.tech)                                       |

## Community

|                 |                                                                  |
| --------------- | ---------------------------------------------------------------- |
| **X (Twitter)** | [x.com/pixotchi](https://x.com/pixotchi)                         |
| **Telegram**    | [t.me/pixotchi](https://t.me/pixotchi)                           |
| **Farcaster**   | [farcaster.xyz/pixotchi.eth](https://farcaster.xyz/pixotchi.eth) |
| **Linktree**    | [linktr.ee/pixotchi](https://linktr.ee/pixotchi)                 |
| **ENS**         | [pixotchi.eth](https://app.ens.domains/pixotchi.eth)             |

## Data & verification

|                    |                                                                                                               |
| ------------------ | ------------------------------------------------------------------------------------------------------------- |
| **Dune dashboard** | [dune.com/pixotchi/dashboard](https://dune.com/pixotchi/dashboard)                                            |
| **DexScreener**    | [SEED/WETH chart](https://dexscreener.com/base/0x546D239032b24eCEEE0cb05c92FC39090846adc7)                    |
| **DEXTools**       | [pair explorer](https://www.dextools.io/app/en/base/pair-explorer/0xaa6a81a7df94dab346e2d677225cad47220540c5) |
| **CoinGecko**      | [SEED](https://www.coingecko.com/en/coins/seed-2)                                                             |
| **SEED audit**     | [BlockSAFU](https://blocksafu.com/audit/0x546D239032b24eCEEE0cb05c92FC39090846adc7)                           |
| **Contracts**      | See the [Smart Contracts](/contracts) page for addresses and BaseScan links.                                  |

## Trade SEED

[KyberSwap](https://kyberswap.com/swap/base/eth-to-0x546d239032b24eceee0cb05c92fc39090846adc7), compatible Coinbase Wallet routes, or the [in-game Swap](https://mini.pixotchi.tech). Review transfer-tax compatibility and the current quote.


