> For the complete documentation index, see [llms.txt](https://doc.pixotchi.tech/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.pixotchi.tech/game-mechanics/lands/farmer-quests.md).

# Farmer Quests

Farmer House quests: send farmers on timed adventures for SEED, LEAF, plant points, lifetime, or XP. Difficulties, rewards, and the loot-bag timer.

The Farmer House sends brave little farmers on adventures. Hours later they return with a loot bag containing one of five rewards, some paid straight to your wallet.

## How a quest works

{% stepper %}
{% step %}

### Start

Pick a farmer slot and a difficulty. Your Farmer House level equals how many farmers you can send at once (1 to 3).
{% endstep %}

{% step %}

### Return

When the timer ends, tap **Return now** and your farmer heads home with a sealed loot bag.
{% endstep %}

{% step %}

### Open, quickly!

Tap **Open now** after returning. The opening window is **256 blocks** from the quest’s randomness block (roughly 8½ minutes at two seconds per block). An expired bag cannot award a reward and must be reset; expiry does not automatically submit that reset transaction.
{% endstep %}
{% endstepper %}

## Difficulties

| Difficulty | Duration | Reward multiplier |
| ---------- | -------- | ----------------- |
| Easy       | 3 hours  | x1                |
| Medium     | 6 hours  | x2                |
| Hard       | 12 hours | x3                |

After opening the bag, the configured cooldown depends on difficulty: **Easy 12 hours, Medium 18 hours, Hard 24 hours**, using approximate two-second block timing. The app’s slot timer shows when that farmer can start again.

## The loot table

Each quest pays exactly **one** reward type, chosen at random (equal odds), with the amount rolled in a range and multiplied by difficulty:

| Reward                                                                                                                                                                                                        | Base range      | On Hard (x3)   | Where it goes   |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------- | -------------- | --------------- |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="" data-size="line"> SEED | 1 to 4          | up to 12       | **Your wallet** |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FCdm40QUyGmZGfzl3Rg8H%2Fleaf.png?alt=media" alt="" data-size="line"> LEAF     | 5,000 to 16,667 | up to \~50,000 | **Your wallet** |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FicYa5rVNGdBJ2klVjx0J%2Ftod.svg?alt=media" alt="" data-size="line"> Plant TOD | 1h to 8h        | up to 24h      | Land Warehouse  |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FxLQBOVH0mIP7Pn3jBzsn%2Fpts.svg?alt=media" alt="" data-size="line"> Plant PTS | 1 to 33         | up to 99       | Land Warehouse  |
| Land XP                                                                                                                                                                                                       | 1 to 5          | up to 15       | The land itself |

{% hint style="info" %}
Reward ranges and difficulty settings were checked on 12 September 2026. SEED and LEAF payouts depend on rewards-wallet balances and allowances. The app checks funding before starting or returning a farmer, but this is not a reservation or a payout guarantee. If rewards are unavailable, wait before returning; once returned, open within the bag’s deadline.
{% endhint %}

## Worth knowing

* **Compare the full cycle:** Easy, Medium, and Hard take about 3, 6, and 12 hours, followed by different cooldowns. Hard multiplies the reward by three, but also occupies the slot longer.
* **Randomness is onchain**: rewards derive from block hashes, not a server dice roll.
* Starting a quest ticks the daily [*Send a farmer* mission](/game-mechanics/daily-missions.md).
* **Own many lands?** Batch Quests starts eligible farmers in bundles (default limit 100). Review the app’s configured PIXOTCHI fee, charged once per run. Returning and opening remain per-land actions.
