For the complete documentation index, see llms.txt. This page is also available as Markdown.

Attacks & Defense

Pixotchi PvP: attack rules and odds, the Fence defense, killing dead plants, and earning stars.

Pixotchi's PvP is deliberately underdog-friendly: you can only punch up, never down. It all happens from the Ranking tab.

The plants leaderboard next to the attack dialog and its rules
Pick a target above you, check the odds and the PTS at stake, then confirm

Attacking

Tap the sword icon next to any plant ranked above you. The rules, enforced by the smart contract:

Rule
Value

Who can you attack?

Only plants of a higher level than your attacker

Attacker cooldown

One attack per plant every 30 minutes

Target protection

A plant can only be attacked once per 60 minutes

Win chance

31% for the attacker

The prize

Winner takes 0.5% of the loser's PTS

Restrictions

Both plants alive, no active Fence on the target, never your own plant

A few important truths:

  • Attacks never touch TOD. Nobody can shorten your plant's life; only points move.

  • Losing stings twice. A failed attack costs you 0.5% of your PTS, and your 30-minute cooldown is spent either way.

  • Why bother at 31%? Because when you win, you take 0.5% of a bigger plant's score. Attacking up is how smaller gardens close the gap.

The Fence

Fence The Fence is the game's only defense item. While active, all incoming attacks are blocked.

  • Price: 50 SEED per day of protection.

  • Duration: 1 to 30 days, your choice, and you can extend an active fence anytime.

  • Limit: you can't buy more fence-days than your plant has TOD remaining (protecting a plant that would die mid-fence makes no sense, so extend TOD first).

  • A shield badge and countdown appear on your plant while it's protected.

Kills, the graveyard game

When a plant's TOD hits zero it dies, and enters the danger zone. Under the leaderboard's Dead filter, any player with a living plant can kill (burn) it:

Kill mechanics

Cooldown

1 kill per wallet per hour

Killer receives

+1 Star (arcade currency)

Dead plant

Burned, removed from the game permanently

The dead plant's ETH

Automatically paid out to its owner. Killing never steals rewards

So death is a race: the owner can revive for 5 SEED (keeping all PTS!), but only if nobody burns the plant first. Reviving is cheap; being burned is forever.

Stars

Star Stars are earned exclusively by kills and spent in the Arcade. A star play of the Box Game has a 6-hour cooldown instead of 24, and SpinLeaf costs one star per spin. Active hunters keep their arcade spinning all day.

Fence V2 configuration was checked on 12 September 2026: 50 SEED per day, with a configured maximum of 30 days. The purchase quote also enforces the plant’s lifetime and existing protection limits.