Economy Overview
How SEED trading fees, gameplay burns, LEAF emissions, and PIXOTCHI utility interact, with a dated supply snapshot.
Pixotchi uses several different flows: taxable SEED trading can fund ETH rewards, plant purchases burn part of their payment, and staking emits LEAF that building upgrades consume. These are game-economy mechanisms, not guarantees of stability or returns.
The two engines
Engine 1: trading funds rewards
At the 12 September 2026 snapshot, taxable SEED buys and sells on recognized market-maker pairs charged 5%. Fee-exempt addresses and unrecognized pairs are exceptions. The split was:
2%
The ETH rewards pool, distributed continuously to plants by PTS
2%
Development and operations
1%
Automated liquidity strengthening
Plant rewards are paid in ETH rather than newly minted SEED. The amount available still depends on collected fees, contract processing, and trading activity.
Engine 2: gameplay burns supply
When you spend SEED inside the game (minting, items, fences, revives, renames), the contract splits the payment onchain: 70% burned forever, 30% recycled into rewards and operations.
At the 12 September 2026 snapshot, SEED’s totalSupply was about 18,987,157, compared with 20,000,000 initially minted: about 1,012,843 SEED had been removed from totalSupply. Another roughly 49,502 SEED sat at the dead address and remains included in totalSupply. These are distinct measures; neither is a complete circulating-supply calculation.
Every sink in the game
SEED on mints, items, fences, revives, names
70% burned, 30% rewards and ops
SEED on land mints and barracks builds
Rewards and ops
LEAF on building upgrades
100% burned
PIXOTCHI on troop training
100% burned
PIXOTCHI on batch-action fees
100% burned
PIXOTCHI on instant building upgrades
100% burned
Casino bets (any token)
Circulate through the onchain reward pools
Marketplace SEED and LEAF trades
Player to player, zero fee
Supply snapshot — 12 September 2026
SEED total supply
20,000,000 initial; ~18,987,157 totalSupply after supply-reducing burns
SEED burned to date
~1,012,843 removed from totalSupply; ~49,502 additionally held at the dead address
SEED staked
~3,318,589 SEED, about 17.5% of totalSupply
LEAF emission
~3.33 per staked SEED per day, burned by land upgrades
PIXOTCHI supply
1,000,000,000 totalSupply; ~20,136,125 held at the dead address
Plants minted
22,460 across five strains
Lands minted
1,162 of 20,000
The in-app Swap > Info screen shows the live burn percentage and daily reward flow at any moment; independent views live on Dune and DexScreener.
Why this design holds up
Rewards depend on activity. ETH rewards are not SEED inflation, but that does not eliminate market, liquidity, contract, or sustainability risks.
Playing is deflationary. The more people play, the scarcer SEED gets. Engagement tightens the economy instead of stretching it.
LEAF is a transferable progression token. Staking produces it and upgrades consume it. Marketplace prices depend on supply and demand; the contract does not guarantee stable development costs.
Configuration can change. Administrators can adjust supported parameters and upgrade game contracts. Review the current app values before transacting.
Adjustable fees and game settings: SEED’s owner can change buy and sell fee components, capped at 5% total per side, as well as fee exemptions and recognized pairs. Game prices and reward settings can also change. This page is a dated snapshot, not a live feed.
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