For the complete documentation index, see llms.txt. This page is also available as Markdown.

Buildings & Production

Every Pixotchi land building: production rates, upgrade costs and build times for Solar Panels, Soil Factory and Bee Farm, plus the Warehouse flow.

Your Land has two districts: the Village produces resources, while the Town unlocks utility features. Costs and production rates below were checked on 12 September 2026. Build times are approximate conversions from block intervals; the app shows current values.

The buildings panel showing production, accumulated output and upgrade costs
Each building shows its production rate, accumulated output, and next upgrade

Village, the producers

Three buildings, all starting unbuilt (level 0). Upgrades cost LEAF (earned by staking SEED) and take real time to construct, or finish instantly with PIXOTCHI.

Solar Panels

Solar Panels Produces points, and at max level becomes a hybrid that also gives lifetime.

Level
Upgrade cost
Build time
Production

1

1.35M LEAF

36h

~8 PTS/day

2

2.12M LEAF

48h

~24 PTS/day

3

2.84M LEAF

78h

~41 PTS/day

4

6.5M LEAF

94h

~85 PTS/day + ~3.6h TOD/day

The only building with a fourth level, and at max it becomes a hybrid, producing points and lifetime.

Soil Factory

Soil Factory The points workhorse.

Level
Upgrade cost
Build time
Production

1

2.03M LEAF

24h

~12 PTS/day

2

2.86M LEAF

60h

~34 PTS/day

3

4.69M LEAF

96h

~61 PTS/day

Bee Farm

Bee Farm The lifekeeper: pure TOD, every day.

Level
Upgrade cost
Build time
Production

1

1.13M LEAF

6h

~1h TOD/day

2

1.32M LEAF

18h

~2.5h TOD/day

3

2.37M LEAF

30h

~4.5h TOD/day

Instant upgrades: the app offers a PIXOTCHI payment option for immediate upgrades. Village prices in the checked configuration range from 1,500 to 35,000 PIXOTCHI; Town prices differ. Review whether you are starting an instant upgrade or finishing construction already in progress. Upgrading buildings pause production and affected functions.

The production loop

  1. Buildings accumulate output continuously (visible per building).

  2. Collect it into your land's Warehouse (+1 land XP per building per day).

  3. From the Warehouse, apply PTS and TOD to any plant you own. How to split it is your choice.

Two fine points: applying PTS requires the plant to be alive, while applying TOD works even on a full timer (it stacks). And warehouse stock isn't fully safe: raids can loot a slice of it, so apply resources rather than hoarding them.

Town, the feature buildings

Building
Cost to unlock
What it does

Stake House

Pre-built

Opens the SEED staking panel

Warehouse

Pre-built

Stores and applies your production

Marketplace

400K LEAF (24h)

Player-to-player SEED and LEAF trading

Farmer House

550K, 12M, 18M LEAF (24h/50h/90h)

Quests: each level adds a farmer slot (max 3)

Casino

500,000 PIXOTCHI

Roulette, Blackjack, Baccarat

Barracks

250 SEED

Troops and raids

Power tools for multi-land players

Smart-wallet owners with several lands get one-tap batch actions:

  • Batch Claim: collect production from multiple buildings. The default limit is 150 buildings per transaction; the app shows its configured PIXOTCHI burn fee before confirmation. Larger selections can require several transactions.

  • Batch Quests: start eligible idle farmers across lands, in bundles of up to the configured limit (default 100). A PIXOTCHI burn fee applies once per run; confirmed continuation bundles do not pay it again. Review the fee shown in the app.

Every LEAF spent on upgrades is burned forever. Land development is the biggest LEAF sink in the economy.