Buildings & Production
Every Pixotchi land building: production rates, upgrade costs and build times for Solar Panels, Soil Factory and Bee Farm, plus the Warehouse flow.
Your Land has two districts: the Village produces resources, while the Town unlocks utility features. Costs and production rates below were checked on 12 September 2026. Build times are approximate conversions from block intervals; the app shows current values.

Village, the producers
Three buildings, all starting unbuilt (level 0). Upgrades cost LEAF (earned by staking SEED) and take real time to construct, or finish instantly with PIXOTCHI.
Solar Panels
Produces points, and at max level becomes a hybrid that also gives lifetime.
1
1.35M LEAF
36h
~8 PTS/day
2
2.12M LEAF
48h
~24 PTS/day
3
2.84M LEAF
78h
~41 PTS/day
4
6.5M LEAF
94h
~85 PTS/day + ~3.6h TOD/day
The only building with a fourth level, and at max it becomes a hybrid, producing points and lifetime.
Soil Factory
The points workhorse.
1
2.03M LEAF
24h
~12 PTS/day
2
2.86M LEAF
60h
~34 PTS/day
3
4.69M LEAF
96h
~61 PTS/day
Bee Farm
The lifekeeper: pure TOD, every day.
1
1.13M LEAF
6h
~1h TOD/day
2
1.32M LEAF
18h
~2.5h TOD/day
3
2.37M LEAF
30h
~4.5h TOD/day
Choosing what to build: Bee Farm produces TOD, Soil Factory produces PTS, and Solar Panels add TOD at level 4. Choose according to your plants’ needs, upgrade budget, and how often you collect.
Instant upgrades: the app offers a PIXOTCHI payment option for immediate upgrades. Village prices in the checked configuration range from 1,500 to 35,000 PIXOTCHI; Town prices differ. Review whether you are starting an instant upgrade or finishing construction already in progress. Upgrading buildings pause production and affected functions.
The production loop
Buildings accumulate output continuously (visible per building).
Collect it into your land's Warehouse (+1 land XP per building per day).
From the Warehouse, apply PTS and TOD to any plant you own. How to split it is your choice.
Two fine points: applying PTS requires the plant to be alive, while applying TOD works even on a full timer (it stacks). And warehouse stock isn't fully safe: raids can loot a slice of it, so apply resources rather than hoarding them.
Town, the feature buildings
Stake House
Pre-built
Opens the SEED staking panel
Warehouse
Pre-built
Stores and applies your production
Marketplace
400K LEAF (24h)
Player-to-player SEED and LEAF trading
Farmer House
550K, 12M, 18M LEAF (24h/50h/90h)
Quests: each level adds a farmer slot (max 3)
Casino
500,000 PIXOTCHI
Roulette, Blackjack, Baccarat
Barracks
250 SEED
Troops and raids
Power tools for multi-land players
Smart-wallet owners with several lands get one-tap batch actions:
Batch Claim: collect production from multiple buildings. The default limit is 150 buildings per transaction; the app shows its configured PIXOTCHI burn fee before confirmation. Larger selections can require several transactions.
Batch Quests: start eligible idle farmers across lands, in bundles of up to the configured limit (default 100). A PIXOTCHI burn fee applies once per run; confirmed continuation bundles do not pay it again. Review the fee shown in the app.
Every LEAF spent on upgrades is burned forever. Land development is the biggest LEAF sink in the economy.