> For the complete documentation index, see [llms.txt](https://doc.pixotchi.tech/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.pixotchi.tech/tokens/pixotchi-token.md).

# PIXOTCHI Token

PIXOTCHI’s creator-coin role, current game utilities, token supply, and the distinction between onchain burns and discretionary ecosystem funding.

<img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FGL4dG57rwcjPIfPYOlYb%2Fcc.png?alt=media" alt="PIXOTCHI" data-size="line"> **PIXOTCHI** is the ecosystem's third token: a creator coin launched through the [Zora](https://zora.co) framework, adapted from social speculation into genuine game utility. Where SEED is the money and LEAF is the grind, PIXOTCHI is the *convenience and expansion* layer.

|                     |                                                                                                                                                                                           |
| ------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Contract (Base)** | `0xA2EF17bb7Eea1143196678337069dFa24D37d2ac`                                                                                                                                              |
| **Total supply**    | 1,000,000,000, fixed (verified onchain)                                                                                                                                                   |
| **Distribution**    | Zora’s documented creator-coin model: 50% open market and 50% creator allocation vested linearly over five years. Check this token’s allocation contracts for its specific vesting dates. |
| **Venue**           | Zora creator-coin markets                                                                                                                                                                 |
| **Fee flywheel**    | Creator-fee revenue may be used for ecosystem funding and SEED buybacks; this is an operational policy, not an automatic guarantee of token returns                                       |

## What PIXOTCHI does in the game today

Implemented utilities are listed below. Availability depends on app flags, contract settings, and the selected feature. Costs are rounded snapshots; review the app’s current quote.

| Utility                                                                      | Cost                                                       | Burned? |
| ---------------------------------------------------------------------------- | ---------------------------------------------------------- | ------- |
| **Instant building upgrades**                                                | Village: \~1,500–35,000 per level; Town costs differ       | **Yes** |
| **Casino chips**                                                             | 25,000 to 150,000 per game (30,000 to 75,000 in Blackjack) | No      |
| **Troop training** ([Barracks](/game-mechanics/lands/barracks-and-raids.md)) | 2,000 / 500 per troop                                      | **Yes** |
| **Batch Claim fee** (150 buildings per tap)                                  | Configured in the app; review the fee per batch            | **Yes** |
| **Batch Quests fee** (100 farmers per tap)                                   | Configured in the app; charged once per run                | **Yes** |
| **Casino construction**                                                      | 500,000 one-time                                           | No      |

The pattern: PIXOTCHI buys *time and scale*, exactly the things power players value, and most of its sinks (speed-ups, troops, batch fees) burn supply outright. Verified onchain: the speed-up payment receiver is the dead address.

## Why it exists

The creator coin provides a separate token for convenience features, campaigns, and ecosystem funding. Distributions and buybacks require their own records; holding PIXOTCHI does not create a guaranteed claim on SEED buybacks or revenue.

## The token trinity, complete

* <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="" data-size="line"> **SEED**: the economy. Fair-launched, taxed for [rewards](/game-mechanics/rewards-p2e-model.md), burned by play.
* <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FCdm40QUyGmZGfzl3Rg8H%2Fleaf.png?alt=media" alt="" data-size="line"> **LEAF**: the progression. Earned by [staking](/tokens/staking.md), burned by [building](/game-mechanics/lands/buildings-and-production.md).
* <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FGL4dG57rwcjPIfPYOlYb%2Fcc.png?alt=media" alt="" data-size="line"> **PIXOTCHI**: the accelerant. Traded on Zora, spent on power features, burned by armies and batch fees.

The tokens have different primary roles, with some overlap in payments such as casino bets. Their prices and demand can change independently.

{% hint style="warning" %}
PIXOTCHI is a volatile creator-coin market asset. Utility described here is current and real, but nothing on this page is financial advice, and future features can evolve with the game.
{% endhint %}

{% hint style="info" %}
Reference: [Zora’s creator-coin model](https://support.zora.co/en/articles/6316801). This explains the platform model; it does not verify how a particular creator spent allocations or fee revenue.
{% endhint %}
