> For the complete documentation index, see [llms.txt](https://doc.pixotchi.tech/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.pixotchi.tech/glossary.md).

# Glossary

Every Pixotchi term in one place, from PTS and TOD to Twins, Rocks, and the token trinity.

Quick definitions for every term you'll meet in the game and these docs.

## Core stats

| Term                                                                                                                                                                                                                        | Meaning                                                                                                                 |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------- |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FxLQBOVH0mIP7Pn3jBzsn%2Fpts.svg?alt=media" alt="" data-size="line"> **PTS (Points)**        | A plant's score. Sets leaderboard rank *and* its share of the ETH rewards pool. Reset to zero when rewards are claimed. |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FicYa5rVNGdBJ2klVjx0J%2Ftod.svg?alt=media" alt="" data-size="line"> **TOD (Time of Death)** | A plant's countdown timer. At zero, the plant dies. Extended by items, buildings, arcade wins, and quests.              |
| **Level**                                                                                                                                                                                                                   | Derived from PTS; gates attack eligibility and evolves the artwork (23 stages).                                         |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FKsX2cWTcxB3QjPr3HbtP%2FStar.svg?alt=media" alt="" data-size="line"> **Stars**              | Currency earned by burning dead plants; spent on arcade plays.                                                          |
| **XP**                                                                                                                                                                                                                      | A land's lifetime activity score, earned by upgrades, trades, quests, claims, and raids.                                |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F71Zi3kxkKyzCiwFY0Q3G%2Frock.svg?alt=media" alt="" data-size="line"> **Rocks**              | Daily-mission points, up to 100 per day; ranked monthly.                                                                |
| **Streak**                                                                                                                                                                                                                  | Consecutive UTC days with activity. Miss a day, back to zero (your best is remembered).                                 |

## Tokens & rewards

| Term                                                                                                                                                                                                                 | Meaning                                                                                                                                                                    |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FAv2Qcm64dUINEyHTMzdb%2Fseedcoin.svg?alt=media" alt="" data-size="line"> **SEED**    | The core ERC-20 currency: 20M initial supply, supply-reducing burns, and configurable buy/sell fees capped at 5% per side.                                                 |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FCdm40QUyGmZGfzl3Rg8H%2Fleaf.png?alt=media" alt="" data-size="line"> **LEAF**        | A transferable ERC-20 used for progression: earned through staking and other rewards, burned by LEAF building upgrades, and traded in the in-game Marketplace.             |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FGL4dG57rwcjPIfPYOlYb%2Fcc.png?alt=media" alt="" data-size="line"> **PIXOTCHI**      | The Zora creator coin used for speed-ups, casino, troops, and batch fees. 1B totalSupply at the September 2026 snapshot; dead-address balances remain included.            |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2F9FIcYokCV5gmUS0cJGW7%2Fjessetoken.png?alt=media" alt="" data-size="line"> **JESSE** | External Base token used to mint the TYJ strain and bet at the casino.                                                                                                     |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FeHHmJKiCzftlbkFhZGos%2Fpoet.png?alt=media" alt="" data-size="line"> **CRYPTICPOET** | External Base community token accepted at the casino tables.                                                                                                               |
| **ETH rewards pool**                                                                                                                                                                                                 | The pot funded by 2% of SEED trading volume, distributed continuously to plants pro-rata by PTS.                                                                           |
| **Claiming**                                                                                                                                                                                                         | Withdrawing a plant's accrued ETH. Pays out in full and resets that plant's PTS to zero.                                                                                   |
| **Burn**                                                                                                                                                                                                             | Removing tokens from usable supply, either by a contract burn that reduces totalSupply or a transfer to an inaccessible address. These affect totalSupply differently.     |
| **Fair launch**                                                                                                                                                                                                      | A launch described as making tokens publicly available without a reserved team or private allocation. Verify allocation claims against the project’s distribution records. |

## Plant life

| Term                                                                                                                                                                                                            | Meaning                                                                                                                                                                                                                                            |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Strain**                                                                                                                                                                                                      | A plant family (Flora, Taki, Rosa, Zest, TYJ) with its own art, price, and supply cap.                                                                                                                                                             |
| **Elements / Care items**                                                                                                                                                                                       | Consumable Garden shop items that add PTS, TOD, or both to a living plant. The 12-item catalogue includes Raincloud, Everdew, and Superbloom, with four items in each group. See [Care Items](/game-mechanics/elements.md) for prices and effects. |
| <img src="https://839080418-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ZKqK3xpoNPWAfr9LDSn%2Fuploads%2FTKwIZP95wPnYQcR0rRLd%2FFence.png?alt=media" alt="" data-size="line"> **Fence** | The defense item: blocks all incoming attacks while active (50 SEED per day, up to 30 days).                                                                                                                                                       |
| **Revive**                                                                                                                                                                                                      | Bringing a dead plant back for 5 SEED. Fresh 24h timer, PTS kept.                                                                                                                                                                                  |
| **Kill / Burn**                                                                                                                                                                                                 | Destroying someone's *dead* plant for a star. The victim's ETH auto-pays out to them.                                                                                                                                                              |
| **Arcade**                                                                                                                                                                                                      | The Box Game (free daily) and SpinLeaf (star-powered wheel): mini-games paying PTS, TOD, and LEAF.                                                                                                                                                 |

## Land life

| Term                      | Meaning                                                                                                       |
| ------------------------- | ------------------------------------------------------------------------------------------------------------- |
| **Village buildings**     | The producers: Solar Panels, Soil Factory, Bee Farm.                                                          |
| **Town buildings**        | The feature buildings: Stake House, Warehouse, Marketplace, Farmer House, Casino, Barracks.                   |
| **Warehouse**             | Your land's holding tank for produced PTS and TOD, applied to plants of your choice. Raidable until applied!  |
| **Farmer House / Quests** | Timed adventures (3/6/12h) paying SEED, LEAF, PTS, TOD, or XP. Loot bags expire in \~8 minutes, so open fast. |
| **Marketplace**           | The fee-free onchain SEED and LEAF order book.                                                                |
| **Barracks / Raids**      | Troop warfare: Swordsmen attack, Phalanxes defend, winners loot 15% of warehouse-side production.             |
| **Speed-up**              | Finishing a building upgrade instantly by paying PIXOTCHI.                                                    |

## Tech & access

| Term                    | Meaning                                                                                                                                |
| ----------------------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| **Base**                | The Ethereum L2 where Pixotchi’s game assets and transactions settle. Some supporting services run offchain.                           |
| **Mini App**            | Pixotchi running natively inside Coinbase Wallet (formerly Base App) or Farcaster clients.                                             |
| **Smart wallet**        | An account-abstraction wallet (like Base Account) enabling gas sponsorship and one-tap bundles.                                        |
| **Sponsored / gasless** | Gas paid by a sponsor for eligible transactions when the wallet and service support it. Plant ETH claims are not sponsored by the app. |
| **ETH mode**            | Paying ETH for supported SEED purchases through a bundled swap and action. It does not apply to every SEED use.                        |
| **Twin**                | A Base smart account controlled through a supported Solana bridge, available only when that bridge is enabled.                         |
| **Neural Seed**         | The read-only in-game AI assistant.                                                                                                    |
| **Diamond / Router**    | The upgradeable contract architectures behind Lands (EIP-2535) and Plants (ERC-7504).                                                  |
| **Basename / ENS**      | Onchain usernames shown across chat and leaderboards.                                                                                  |
| **EFP**                 | Ethereum Follow Protocol, the open social graph behind in-game follows.                                                                |
